Folk Magic: Farmer’s Magic
In a world suffused with magic, what kind of Deep Magic do the “common folk” use in their day to day lives?
Folk Magic: Farmer’s Magic Read More »
In a world suffused with magic, what kind of Deep Magic do the “common folk” use in their day to day lives?
Folk Magic: Farmer’s Magic Read More »
What makes Midgard so great as a campaign setting? Glad you asked. We’ve got the answers right here.
5th Edition Campaign Settings—Midgard: The Age of War, Darkness & Deep Magic Read More »
Get even more crits in with fire, cold, and force damage on your melee weapons!
Dungeon Tables: Critical Hits, Part 2 Read More »
Get some crits in with bludgeoning, piercing, and slashing damage on your melee weapons!
Dungeon Tables: Critical Hits, Part 1 Read More »
What is a DnD Sorcerer? In Dungeons & Dragons, a sorcerer is an arcane spellcaster with innate magical abilities. Rather than learning magic by poring over arcane tomes and memorizing spells, a sorcerer’s magic is an innate part of who they are, waiting to be unlocked. Sorcerers learn how to tap into their inborn powers
Wielding the Arcane Might of the Sorcerer (DnD 5e Class Primer) Read More »
Discord Brings People Together The first thing technology can help you with is in finding people for your gaming group. Discord is a fantastic resource for finding new players. Discord is a video, voice, and text messaging social media platform. There, you create a server, which is a set of chat rooms and voice channels
Introducing Players to Roleplaying Games: Teaching Online Read More »
New spells, fresh from the mouths of saints and apostles of the gods in Midgard!
Deep Magic: Spells of the Saints, Part 3 Read More »
The Impregnable Fortress of Dib is a location designed to offer a medium/easy challenge to four 1st- to 2nd-level characters. The Exterior Before you stands an unusual makeshift fortress. A large wooden wagon has been overturned a few feet from the road. An incomplete moat of sorts rings the structure; the vapors from its gelatinous
Prepared!: The Impregnable Fortress of Dib Read More »
Alternate Traits and Actions The following changes allow GMs to alter a child of the briar without modifying its challenge rating. Barkskin. Three children of the briar working together can cast the barkskin spell with no components, at will. All three creatures must be within 10 feet of each other, and they must each use
Tome Unleashed: Child of the Briar Read More »
Jirotown is a small, bustling settlement situated at a crossroads of major highways. Originally a farmstead, it grew to an inn by the roadside. Travelers came through here by the droves, the roads flanked by gold and green fields of wheat and barley. About ten years ago, an explorer and merchant named Jiro passed through
Last Call for Cities & Towns KS—Jirotown Read More »
Let’s examine the “rules as written” regarding initiative: “Initiative determines the order of turns during combat. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order. The GM makes one roll for an entire group of identical creatures, so each member of the group acts at the same
Mastering the Mechanics: Roll for Initiative Read More »
Bag of Marbles Wondrous Item, Uncommon (Requires Attunement) This small, innocuous-looking leather bag contains glass marbles, and one marble can be removed at a time. When a marble is tossed on the ground, it magically becomes hundreds of marbles that create difficult terrain in a 10-by-10-foot square. Any Large or smaller creature entering or leaving
Folk Magic: Items of Everyday Wonder Read More »
Playing a sentient construct is a nuanced character experience like no other that goes far beyond the stats and mechanics you’ll mark on your 5th edition character sheet. Whether you’re playing a warforged of Eberron, or a gearforged of Midgard (which we’ll discuss later), you can explore the dichotomy of being a creature that was
5th Edition Character Races: Evolution of Warforged Read More »
Here are some ideas on how to rope players into creating shared backstories that add a level of complexity. While players often use group backstory to offer a quick explanation for shared events or why individuals might be accompanying each other in the first place, players and GMs often overlook introducing the complex social and
Musings from an Empty Tankard: Sibling Rivalry Read More »
Sailing the Void When the war ended and the gods stood victorious over the body of their progenitor, Aurgelmir, the final breath of the first giant drifted into the Void. As the breath reflected from the planes and danced among the leaves of the World Tree, it fractured into long, flowing currents between various locations,
Warlock’s Apprentice: Voidships Read More »
Oath of the Hospitaller This oath is dedicated not to glory or epic quests but to humility and charity. Often the most forsaken people in communities are the sick and infirm, and those who take this oath swear to tend to them, even to their own detriment. Bearing affliction and injury with stoic fortitude, leper
Deep Magic: Oath of the Hospitaller Read More »
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