Folk Magic: Sailor’s Magic
In a world suffused with magic, what kind of Deep Magic do the common folk use in their day to day lives? See how sailors keep things shipshape!
Folk Magic: Sailor’s Magic Read More »
In a world suffused with magic, what kind of Deep Magic do the common folk use in their day to day lives? See how sailors keep things shipshape!
Folk Magic: Sailor’s Magic Read More »
When magical planes intrude on a fantasy world, the results can lay waste. Get a sample of some of the after-effects.
Magical Wastelands: Planar Intrusions Read More »
In the spirit of Deep Magic, your arcane caster can now explore the putrid potential of vermin and plague with Pestilent Magic.
Deep Magic: Pestilent Arcane Spells Read More »
Campaign Builder: Cities & Towns is being edited at the moment. For the curious, here’s a morsel to stave off the hunger.
The crits keep coming! Critical hits for radiant, psychic, and acid damage are here!
Dungeon Tables: Critical Hits, Part 4 Read More »
For crits and giggles, now we’ve got lightning, thunder, and necrotic damage criticals on your melee weapons!
Dungeon Tables: Critical Hits, Part 3 Read More »
No matter how you got to be a GM, you probably want to pass it on. Just as you’ve taught new players how to play, you can help some of them realize the joy of being a GM.
Introducing Players to Roleplaying Games: Making New GMs Read More »
More spells from lost saints to spice up your 5E D&D game! And in some cases, we use the word “saint” very loosely.
Deep Magic: Spells of the Saints, Part 4 Read More »
The first rule of Lou’s fight club is let’s talk about it. Pit fighting is one of the most profitable downtime activities in 5E, Lou Anders explains pit fighting rules that let characters of different levels compete.
That’s the Pits: Down-and-Dirty Pit Fighting Rules Read More »
Skill challenges bring the same structure and excitement of a good combat to non-combat encounters! Liven up roleplaying and exploration with these tips!
Skill Challenges for 5E, Part 1 Read More »
The standard NPC stat blocks for wizards don’t handle all the wizards you might meet. Let’s create more generic NPC wizard blocks you can use to fill in gaps!
Bigger Bads: Mage NPCs Read More »
The Iron Keepers are the second sect of Typhon cultists, working to free the Father of Monsters from his imprisonment.
Children of Typhon: The Iron Keepers Read More »
The Tome Unleashed series fleshes out monsters from the Tome of Beasts, giving ways to modify existing monsters or introduce them to a campaign.
Tome Unleashed: Sarcophagus Slime Read More »
A potion of bouncing makes your next pitfall a non-event! But what other ideas can we bounce off you for this magic item?
Unlocking the Vault: Potion of Bouncing Read More »
Notes on Tome of Heroes, Tome of Beasts 3, Book of Ebon Tides, Warlock and Warlock Lairs, Twitch streams . . . these kobolds have been busy!
Kobold Dispatch: July 2022 Read More »
Tome of Heroes is here! Editor Meagan Maricle gives us background about the thinking behind Tome of Heroes and chats with some of the designers for insights.
Tome of Heroes Editor and Designer Diary Read More »
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