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Monster Chronicles and Crazed Machine Cults

Monster Chronicles and Crazed Machine Cults

What are reviewers saying about Monster Chronicles: The Inevitable?

… the text details a rather interesting origin story of the first inevitable, Zurvan, the Iron Angel…

… also somehow manages to squeeze in information about the more common inevitables (the kolyarut, marut and zelekhut) and some examples of unique or named inevitables (all of which can easily be slotted into any game)… new inevitable feats and variant builds for inevitables (to suit specific missions, for example)… a new cleric domain, compulsion, granted to clerics of Zurvan. I found this to be quite a nice added touch, since every game can benefit from a crazed machine cult…

… I really like how the text has managed to inspire me to use inevitables in more creative ways—beyond mere plane-traveling terminators, but actual personalities that can interact with PCs on many different levels.

Read the full review at tenletter.

And because it bears repeating—and really, I can’t stress this enough—”every game can benefit from a crazed machine cult.” We’ve got a little something for everybody. Pick up your own copy of Monster Chronicles: The Inevitable.

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