In ancient days, wars raged for countless reasons—and sometimes, no reason at all. Champions of the people proved their worth time and again in the struggles that many viewed more as sport that politics. Blood was shed for glory and gold as often as justice and peace. This was Savas’s reign.
Savas (Unaligned Greater God)
Gender—male.
Priests—champions.
Adjective—Savaan.
Savas was a great chieftain who led his people to conquer most of the known world. He was a warrior king, whose authority came from his ability, not his birth. He led countless armies into battle, seeking nothing more than a glorious death.
Legend says Savas refused the messenger of death three times until the god of creation drew him from the battlefield to forever watch over warriors and champions…
Savas is the god of conflict, war, and competition. He is the patron of soldiers, mercenaries, gladiators, warlike barbarians, and fervent athletes. Savaans believe life’s greatest goal is personal triumph and glory in all things, from the bloodiest wars to the simplest games.
Savas urges his followers to:
- Seek glory above all else.
- Never back down, even if the tide turns unfavorably.
- Shun the meek and the cowardly: cowardice should be punishable by death.
- Prove your strength, ability, and superiority at every opportunity.
Feat: Savas’ Smite [Divinity]
Prerequisites: Channel Divinity class feature, must worship Savas.
Benefit: You can invoke divine power to use Savas’ smite (see below).
Channel Divinity: Savas’ Smite (Feat Power)
Savas guides your weapon as it makes contact, bringing your foe to its knees.
Encounter • Divine, Radiant, Weapon
Free Action       Melee weapon
Trigger: You make a successful attack against a target marked by you.
Effect: Your target takes additional radiant damage equal to your Charisma modifier and is knocked prone.
Special: You must take the Savas’ Smite feat to use this power
Paragon Path: Conqueror of Savas
“Your failure was assured the moment you stood against me.”
Prerequisite: Paladin, must worship Savas.
The living embodiment of the teachings of Savas, conquerors are rarely concerned with right and wrong, focusing only on how to win. They do not back down or give up, even when facing overwhelming odds; indeed, they thrive on risk and are strengthened by bitter adversity.
Conquerors of Savas seek out the strongest foes and never rest until these foes are overcome. Bolstered by the power of their god, no conqueror has ever left a battlefield feeling beaten — failure spurs them to further efforts. Victory and death are the only options.
PATH FEATURES
Inescapable Foe (11th level): Add your Strength modifier to you divine challenge damage when the marked enemy makes an attack that doesn’t include you as a target.
Conqueror’s Action (11th level): When you spend an action point to attack a target you have marked, the target grants you combat advantage until the end of your next turn.
Dominating Strike (16th level): When you score a critical hit with a melee attack, the target is also knocked prone. Once per round, you may immediately make a melee basic attack as a free action against a target you critically hit.
Close the Gap (Attack 11)
You brush past lesser foes with blinding speed, slamming into your target with such force that they cannot escape.
Encounter • Divine, Weapon
Standard Action Melee weapon
Requirement: You must charge and use this attack in place of a melee basic attack.
Special: You gain a +2 enhancement bonus to AC against opportunity attacks you provoke during the charge, and a +2 bonus to your speed.
Target: One creature.
Attack: Strength vs. AC.
Hit: 1[W] + Strength modifier damage, and the target is slowed (save ends). If the target is marked by you, add your Charisma modifier to damage.
Determined Victor (Utility 12)
As the tide of battle turns against you, divine energy invigorates you and gives you the will to fight until the bitter end.
Daily • Divine
Immediate Reaction
Trigger: You are bloodied.
Effect: You gain temporary hp equal to your healing surge value. Until the end of the encounter, you gain a +2 bonus to attacks made against targets you have marked.
Killing Blow (Attack 20)
Your body is filled with the divine might of Savas as your vicious attack finishes off your foe. With a roar of triumph, you shrug off your wounds.
Daily • Divine, Reliable, Weapon
Standard Action Melee weapon
Target: One bloodied creature marked by you.
Attack: Strength vs. AC.
Hit: 3[W] + Strength modifier + Charisma modifier damage. If this attack drops the target below 0 hp, you may spend a healing surge and add your Charisma modifier to the number of hp restored.
Yes! This is fantastic!
Great job! I love the Gods of Midgard.
Yeah, this one is a little close to the portfolio for Mavros, God of War, but frankly he’d work neatly in Soldiers of Fortune territory.
What’s his symbol?
Thanks everyone! 4th edition really needs a strong war god and Savas fills the role well, I think.
Charles: The symbol I use is a waraxe crossing a sickle over a broken shield. It symbolizes Savas’ repudiation of death and his worshipers refusal to back down when faced with a challenge. Can’t believe I left that out *bonk*
The mechanics seem strong but not too strong. The Paragon Path would make for a nice strikery defender without needing to be a fighter :)