Home / Traps / Page 4

Traps

Trapsmith: The Bite of Steel

Trapsmiths constantly obsess about dismemberment and decapitation, always imagining better ways to cut into the flesh of interlopers. Two standard designs are the scything blade and wall blade trap. Scything Blade Trap (CR 1) Type mechanical; Search DC 21; Disable Device DC 20 Trigger location; Reset automatic Effect atk +8 melee (1d8/×3) Market Price 1,700

Trapsmith: The Bite of Steel Read More »

Trapsmith: This is Your Friendly Poison Delivery System

Every trapsmith loves poison, and poison loves trespassers. Standard poison delivery systems—part of every trapsmith’s portfolio—are the poison dart and poison needle traps. How can something this simple be improved? With careful attention to detail and with massive overkill. Poison Dart Trap (CR 1) Type mechanical; Search DC 20; Disable Device DC 18 Trigger location;

Trapsmith: This is Your Friendly Poison Delivery System Read More »

It’s a Trap: This is Knocker Style

Knockers try to be benevolent, but sometimes, things just don’t go their way, and they need to take action. Not blessed with great strength, the knockers have, like their kobold  cousins, turned to defense, and they have an astonishing array of traps and techniques handed down from generation to generation. Some clans and individual families

It’s a Trap: This is Knocker Style Read More »

Join the Kobold Courier and Earn Loot!

Stay informed with the newest Kobold Press news and updates delivered to your inbox weekly. Join now and receive a PDF copy of Shards of the Spellforge

Join The Kobold Courier

38878

Be like Swolbold. Stay up to date with the newest Kobold Press news and updates delivered to your inbox twice a month.

Scroll to Top