Curiosity Killed the… Cat (Trap) (CR 3)
Type mechanical; Search DC 15; Disable Device DC 27
Trigger timed; Reset automatic
Effect atk +15 melee (2d4+8/×4)
Market Price 14,100 gp
Variations of this trap appear throughout knocker lairs, but the basics remain constant. The lure—a platinum coin, an ill-fitting secret door, or a clearly hinged iron bust is left in some not-too obvious place in the mine, with the intention of catching the foolish. The reveal—such traps invariably release a scythe, greatsword, or similar clockwork sprung weapon, occasionally of large or huge size. The sample uses a scythe borrowed from a surface-dwelling friend.
Gourd of Tricksy Webs (Item)
Aura faint conjuration; CL 3rd
Slot held; Price 150 gp; Weight 1 lb.
DESCRIPTION
A large dried gourd, which is used by senior knockers as a missile weapon. The gourd, when broken, unleashes a web spell (CL 3rd).
CONSTRUCTION
Requirements Craft Wondrous Items, web; Cost 75 gp
Niffy Flame (Alchemical)
Some knocker tribes have an advanced skill in Craft (alchemy) and have invented several ingenious devices. Niffy flame is a pig bladder filled with mine gas and sealed with a special wax. When struck, the alchemically enhanced mine gas within escapes, filling a 5-ft. radius. Though the gas remains for but a single round, if any naked flame encounters the gas in that time, it explodes, delivering 2d6 fire damage to anyone within a 5 ft. radius (DC 12 Reflex for half).
Knockers leave these bags hanging at strategic places, and their archers fire flaming arrows to light them against intruders.
Skill Craft (alchemy) DC 25; Cost 50 gp; Weight 1/2 lb.
A Prepared Knocker Is a Breathing Knocker
No knocker is ever found without a selection of tanglefoot bags, acid, and alchemist’s fire, and they often have colorful bags or deep pockets to keep them in. Just in case.
(Pathfinder Roleplaying Game Compatible)
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Continuing It’s a Trap! Week, Richard Pett kindly expounds on his knockers, explaining their fondness for traps and providing some wonderful toys to play with. But watch out because that’s how Pett works: he lures you in with his pretty words and… BAM. And there’s no save, either.
Here turkey, turkey, turkey…
I love these little guys more each time I see them. To me, they’re fraggles. :)
I want more, Rich!
Damn, I did not know it was “It’s a Trap!” Week.
Which I guess makes a certain amount of sense, since if I knew, I might not have shown up.
Gotcha! Set ’em up, reel ’em in.