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Open Design 001: Kobold Ecologies

Open Design 001: Kobold Ecologies Welcome to the Open Design Podcast, a discussion about game design and game mastery with hosts Wolfgang Baur, Ed Healy and Rone Barton. Regular Features: * ‘Ask the Kobold’ with Skip Williams * ‘Game Theories’ with Monte Cook What do Dragonlance, the Forgotten Realms, Al-Qadim, Spelljammer and Planescape all have […]

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A Beautiful Banquet:
A Conversation with Ed Greenwood Part III

Greenweek continues with part III of our interview with Mr. Greenwood. If you missed part I or part II, it’s easy to get caught up! In Ed Greenwood’s The Sword Never Sleeps, the final novel of the Knights of Myth Drannor trilogy, characters rush through a series of confrontations, resolving chases and conflicts established earlier

A Beautiful Banquet:
A Conversation with Ed Greenwood Part III
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A Glowing Handful of Scenes:
A Conversation with Ed Greenwood Part II

Did you miss Part I of our Greenweek interview series? It’s easy to get caught up! In the opening scene of Ed Greenwood’s <href=”http: www.amazon.com=”” gp=”” product=”” 1844166171?ie=”UTF8&tag=themonkeyki04-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=1844166171″”>Dark Lord, the protagonist Rod Everlar awakes to a bloody winged female warrior named Taeauna falling onto his bed. Everlar is scared and confused, Taeauna begs for mercy,

A Glowing Handful of Scenes:
A Conversation with Ed Greenwood Part II
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Making the Realms Shine:
A Conversation with Ed Greenwood, Part I

Early in Ed Greenwood’s novel Elminster: the Making of a Mage, the ragged knight Helm gives young Elminster a sword and encourages him on his journey. As the smiling boy heads off, the knight wrestles with his own ambivalence, thinking, “The first duty of a knight is to make the realm shine in the dreams

Making the Realms Shine:
A Conversation with Ed Greenwood, Part I
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The Secret to Paizo’s Success, According to Sean K Reynolds

Welcome back for the second part of our SKR interview, in which we finally learn the secret of lobsteak and of Paizo’s success. Also, he explains how and when he’ll be playing 4E! If you missed Part 1, it’s easy to catch up. Jones: You have been involved in developing games both before and after

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The Awesome-ication of the PATHFINDER RPG: The Grand Design of Sean K Reynolds

Sean K. Reynolds is the developer on Paizo’s PATHFINDER roleplaying game, but he didn’t start his career there. It took him a while to land at Paizo Publishing. In 1995, Sean left his job at a video game company to become the online content coordinator for TSR. When Wizards of the Coast bought out TSR

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Monday Monster: Ychen Bannog, Great Beasts of Burden

The hill moved, which of course is ridiculous. Then I heard deep breathing and the crash of the willow coppice as the creatures—for there were two—came into view. The ychen bannog of legend: longhaired oxen the size of churches, flanks steaming in the morning mist from a night’s toil while crows danced about their horns.

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Hidden Assumptions: A Pact with Dario Nardi

By day, Dario Nardi is a lecturer at the University of California Los Angeles, where he teaches classes in “artificial intelligences and robotics, personality and organizational behavior, modeling and simulation of complex systems, and undergraduate curriculum design.” He uses computer models, group simulations, and he encourages students to pursue their own interests in their own

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Behind the Spells: Instant Summons

Welcome back to Behind the Spells, the series that provides a historical background, secret effects, and related material to classic spells of the world’s most famous fantasy roleplaying game. The rules (presented after the “Spell Secret” header) are compatible with any 3.5/OGL fantasy game, and the background weaves the spell into the lore of the

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