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Parties of Interest: The Ever-After Club

Joining the Ever-After Club. To join the Ever-After Club, a prospective member must, at a minimum, be able to animate a corpse as an undead, such as with animate dead. Only the most promising of candidates are allowed to join the group without also meeting other criteria. Wendall prioritizes applicants who have proven their worth […]

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­­­­­­­­­­Warlock’s Apprentice: Ahu-Nixta, Hivemind of the Concordant Chronosphere

At one time, the ahu-nixta held dominion over many races. Cruel masters, they fed upon the younger entities and stole from them those elements they needed to transcend the Void. They broke the creatures they enslaved—salvaging flesh and bone, dominating thoughts, harvesting fears—and they warped them into vessels for their own designs. But just like

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Rise of the Mimic Moon: Many Mimicking Monstrosities

The rain of asteroids launched by the Mimic Moon smashes into the planet in 1d4 waves per day. Some impacts cluster while others are widely dispersed. The exact number of asteroids in each wave and how they are grouped depends largely on the needs of the campaign. The impact of each rocklike projectile causes a

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Bards with Class: Creating Non-Musical Bards

The first entry of the series provides optional rules and aesthetic suggestions for players who wish to play a non-musical bard. Subsequent entries in the series will present new non-musical bard subclasses as well as new spells, items, and backgrounds for the non-musical bard. Affected Class Features Not all bard features are affected by the

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Temper

Arcane Adventures: Behind These Walls

In this installment of Arcane Adventures,we look as four spells that target a fortification like a castle or keep. Bickering Whispers 5th-level enchantment (bard, warlock, sorcerer wizard)Casting Time: 10 minutesRange: TouchComponents: V, S, M (a rose dipped in blood that is burned during the casting)Duration: 1 day You enchant a fortification such that those humanoids

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Into the Wilderness: Propulsive Exploration

“The Cavern of Unending Woe? Subtitled ‘Abandon all hope, all who enter here’?” said Yara. “Surely you can’t be serious.” “Yara, I’m always serious,” said Kareem. So your players have explored a region: climbed its highest peaks, overcome its greatest challenges, or at least got all the stuff done that they were interested in getting

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Parties of Interest: Mother Zhenya’s Halcyon Collective

In truth, Halcyon is a cover for Mother Zhenya’s criminal operation. The cagey alchemist distills a mildly hallucinogenic narcotic that makes its users relaxed and highly suggestible, from the psychoactive fungus that grows in abundance in her house’s cellars and nearby caves. She uses the drug’s vapor, which she calls driftbalm, during every activity held

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Folk Magic: Cantrips

Arcane Trail (Mountain Druid Magic) Enchantment cantripCasting time: 1 actionRange: TouchComponents: SDuration: 24 hours This simple cantrip allows druids and rangers to mark a trail, leading compatriots to them or identifying a trail for themselves. After casting the cantrip, the spellcaster can make up to twelve 1-inch arcane marks on any surfaces (including liquids, like

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