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Book Review: Night of the Hunter: Companions Codex, Book 1

The Night of the Hunter, R.A. Salvatore 384, Wizards of the Coast ISBN-13: 978-0786965113 Drizzt and his reincarnated companions have had a twenty-year reunion, and they are going back to one of their old haunts: Gauntlgrym. Their goal is to rescue or destroy Bruenor’s loyal shield dwarf friend. So, you might think that this is […]

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Collection of Curiosities: The Chamber Behind the Waterfall

Waterfalls, with their rushing water and gorgeous settings, can also cover secret areas that contain interesting things that have been left behind by other explorers—or inhabitants. It could be that the chamber behind the waterfall isn’t exactly free of an occupant, too. Again, these details are easily noted by visitors, and you can use them

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Words of Power Groups

Until Deep Magic comes out, James Eder continues to provide us with groups and more to help satisfy our craving for magic. Take a look… The Librarians of Nashudal Nashudal is an ancient enclave where magic-users have gathered to collect lore and pool their intellect together in the search for ever-greater understanding. Naturally, most of

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Time Magic Groups

The Clock-Watchers Time magic is widely regarded as one of the most dangerous and unpredictable forms of magic, especially if it gets out of hand. It’s one thing to dispel a blighted area or fling fire into the faces of your foes; it’s quite another to try and rewrite history on a regular basis to

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Collection of Curiosities: The Tavern

Today let’s venture into a beloved adventuring site: the tavern. All kinds of adventuring stories start, continue, and end in taverns, and you might find some interesting details to add to your tavern below. Again, these details are easily noted by visitors, and you can use them as starting points to flesh out some other

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Collection of Curiosities: The Apothecary

Today we delve into the potential strangeness you might find within the local apothecary’s shop. Again, these details are easily noted by visitors, and you can use them as starting points to flesh out some other interesting things if the player characters choose to look around a bit more. If you want to roll randomly

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Collection of Curiosities: The Garden of Joyful Thorns

In our tour of interesting locations, we find ourselves amid the nodding flowers and prickly thorns of someone’s garden. Or perhaps the garden belongs to nobody. That is your call! Again, these items are left in plain sight, and you can use them as starting points to flesh out some other interesting things if the

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A Pathfinder/3.5 Player’s Guide to 13th Age by Jonathan Tweet

Kobold Press has recently released a version of the Midgard Bestiary that is compatible with 13th Age, the new d20-style RPG by Rob Heinsoo and me. Wolf Baur and I go back 20 years, and he asked me to explain a little about 13th Age to his audience of Pathfinder Roleplaying Game and 3.5 players.

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