The FAQ: Answering your Questions
The most common questions I get (and their answers) are:
The FAQ: Answering your Questions Read More »
The most common questions I get (and their answers) are:
The FAQ: Answering your Questions Read More »
Clearly we’ve lost our minds, but we’re giving away free issues with new subscriptions. For the rest of May, new subscribers get an extra freebie. All new PDF or print+PDF subscriptions until June 1 get 5 issues for the price of 4. There’s no codes to enter, no weird requirements. Take advantage today in the
It’s a Steal: 5th Issue Free Read More »
If the current commission were for just a 3E project or just a 4E project, it would already be funded; patrons have supported the work and there’s lots of interest. In a perfect world, I would be merrily writing up the outline and taking the first couple of rounds of polls, brainstorming, and feedback by
Sure, kobolds hate gnomes. But not ALL gnomes. In particular, we like Gnome Stew. While the meat dish is delectable, it’s more than that. Gnome Stew is a new game mastering blog written by GMs, and it s founded by Martin Ralya, the same mad genius who brought you Treasure Tables. Like Kobold Quarterly, Gnome
Gnomes and Kobolds, Living in Harmony Read More »
You may have noticed that Kobold Quarterly is the official magazine of Open Design. Many of you will already know what this means, but you may not know that the Open Design projects are now open for discussion in their own subsection of the Kobold Quarterly boards. Since right now is the commissioning period for
New Tech Toys for Kobolds Read More »
Just a note to say that you can vote for what Zobeck article will appear next in Kobold Quarterly, and make your own suggestions, in this thread.
Choose the Next Zobeck Article Read More »
The last couple months have been good times for KQ, with one important exception. Subscriptions are up. I’m seeing great articles from freelancers, full of fire and vinegar. And not least, KQ is a semi-finalist for the Origins Award. The bad news is (more)
Good Times for Trapspringers Read More »
Listen to Part 1 of Wolfgang’s interview with the good folks of the Private Sanctuary podcast. You can either go to the PS website, or listen to the show directly.
Private Santuary, Episode 28 Read More »
Here we are at issue #4, and I’m not sure quite how the time has flown by so quickly. It’s springtime, and an editor’s fancy turns to thoughts of new editions, new authors, and new pagecount. There’s a full-on feast of other gaming goodness in this issue, from the cover by William O’Connor to the
Wolfgang Baur’s Kobold Quarterly magazine and Highmoon Media Productions have teamed up to produce and release a special edition in Highmoon’s Domains of Adventure line, the Havenmine Gauntlet, written by WereCabbage Adam Daigle, with art by James Keegan.
Back in the day, long ages past, when Open Design was founded (better known as 2006), I had a problem. And that problem was this: How would I keep patrons entertained while I waited to see if gamers would chip in to fund the project? I mean, I wanted them coming back to the Open
The Kobold Guide to Game Design Read More »
The fourth Open Design commission, Six Arabian Nights, has been completed and has shipped to its more than 101 patrons. Initial reactions from the readers include “What a beautifully rendered collection” to “Absolutely amazing” to just plain “Wow”. To put it another way, one patrons says it will “definitely be one of the more prized
Sandswept Tales of Dark Arabia Read More »
You’re a bloody fool Cane.” Conversations within the Severed Ram came to an abrupt halt. I became the center of attention and felt the color rise in my cheeks, as someone stifled a laugh in the tap-room.
The Tale of Joshua Cane Read More »
Kobold-in-Chief, Wolfgang Baur, has been invited to be the guest of honor at Wordsmith Hall. Don’t be alarmed, loyal minions, thinking you won’t be able to attend. Wordsmith Hall is not located in a real-life town; it’s a location in Second Life.
Kobolds Get a Second Life Read More »
One of the adventures in Six Arabian Nights, the current Open Design project, is called “The Sand Pirates,” and it features a fantastic half-efreet pirate captain and his crew, cursed monstrosities beneath the dunes, and a few other twists and turns. As a preview, check out the free download of Captain Asad Al Nar, the Lion of Fire, containing stats, tactics, and stunning art!
Free Preview: Pirates of the Arabian Nights Read More »
Blood of the Gorgon is a 50,000+ word dark urban adventure in which the heroes brave terrors without and within. Written by Nicolas Logue and developed by Wolfgang Baur, this patron-driven project includes daily posts and discussion, five design essays discussing horror, mystery adventures, storytelling, and other topic. It also offers playtest opportunities and up-close Q&A of the design choices made for the adventure.
Open Design Presents: Blood of the Gorgon Read More »
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