Yes, despite various life-threatening adventures, Kobold Quarterly has reached its first anniversary with the release of issue #5! This issue is a great one (though I may be biased), because it includes: An Exclusive 4th Edition Interview:
Clearly we’ve lost our minds, but we’re giving away free issues with new subscriptions. For the rest of May, new subscribers get an extra freebie. All new PDF or print+PDF subscriptions until June 1 get 5 issues for the price of 4. There’s no codes to enter, no weird requirements. Take advantage today in the
If the current commission were for just a 3E project or just a 4E project, it would already be funded; patrons have supported the work and there’s lots of interest. In a perfect world, I would be merrily writing up the outline and taking the first couple of rounds of polls, brainstorming, and feedback by
Sure, kobolds hate gnomes. But not ALL gnomes. In particular, we like Gnome Stew. While the meat dish is delectable, it’s more than that. Gnome Stew is a new game mastering blog written by GMs, and it s founded by Martin Ralya, the same mad genius who brought you Treasure Tables. Like Kobold Quarterly, Gnome
You may have noticed that Kobold Quarterly is the official magazine of Open Design. Many of you will already know what this means, but you may not know that the Open Design projects are now open for discussion in their own subsection of the Kobold Quarterly boards. Since right now is the commissioning period for
The last couple months have been good times for KQ, with one important exception. Subscriptions are up. I’m seeing great articles from freelancers, full of fire and vinegar. And not least, KQ is a semi-finalist for the Origins Award. The bad news is (more)
Here we are at issue #4, and I’m not sure quite how the time has flown by so quickly. It’s springtime, and an editor’s fancy turns to thoughts of new editions, new authors, and new pagecount. There’s a full-on feast of other gaming goodness in this issue, from the cover by William O’Connor to the
KOBOLD QUARTERLY AND HIGHMOON MEDIA PRODUCTIONS TO RELEASE “DOMAINS OF ADVENTURE: THE HAVENMINE GAUNTLET”
Wolfgang Baur’s Kobold Quarterly magazine and Highmoon Media Productions have teamed up to produce and release a special edition in Highmoon’s Domains of Adventure line, the Havenmine Gauntlet, written by WereCabbage Adam Daigle, with art by James Keegan.
Back in the day, long ages past, when Open Design was founded (better known as 2006), I had a problem. And that problem was this: How would I keep patrons entertained while I waited to see if gamers would chip in to fund the project? I mean, I wanted them coming back to the Open
The fourth Open Design commission, Six Arabian Nights, has been completed and has shipped to its more than 101 patrons. Initial reactions from the readers include “What a beautifully rendered collection” to “Absolutely amazing” to just plain “Wow”. To put it another way, one patrons says it will “definitely be one of the more prized
Kobold-in-Chief, Wolfgang Baur, has been invited to be the guest of honor at Wordsmith Hall. Don’t be alarmed, loyal minions, thinking you won’t be able to attend. Wordsmith Hall is not located in a real-life town; it’s a location in Second Life.
One of the adventures in Six Arabian Nights, the current Open Design project, is called “The Sand Pirates,” and it features a fantastic half-efreet pirate captain and his crew, cursed monstrosities beneath the dunes, and a few other twists and turns. As a preview, check out the free download of Captain Asad Al Nar, the Lion of Fire, containing stats, tactics, and stunning art!