Posts by GM Lent

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The Sorcery Stop: The Khar Khul

The centaur tribes who inhabit the Rothenian plains have no shortage of threats, but few are as troubling as the recent outbreak of the black strangles. Once a disease confined to livestock and cattle, the affliction’s jump to centaurs has spread fear, confusion, and near panic. Despite the resources centaur leaders are pouring into developing […]

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Cult Activity: Elemental Undead

While most appreciate the work of Siwal’s gravebinders, few trust them. Despite the strict laws governing the interactions of undead creatures and mortals within the Necropolis, many believe that a person can’t help but become corrupted by constant exposure to the magicks of the dead. And as new and unusual forms of undead creatures proliferate,

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The Sorcery Stop: Order of the Elephant

Midgard has no shortage of deities, from the coils of the World Serpent to the busy machinations of the city gods. There are plenty of faiths, spanning empires, societies, and even pantheons. Similarly, Midgard has no shortage of militant orders, organizations that draw warriors from members of different regions, social strata, and character classes. These

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Bemmean Wizard

Cult Activity: The Toys of Hariq al-Naar

The name Hariq al-Naar is likely a pseudonym. Many sorcerers have claimed to be the famous trickster and fire aficionado, but none could quite manage to match all of the pyromancer’s accomplishments. Whomever al-Naar truly is or was, their name lives on amongst the people of the Southlands through the myriad inventions and magical devices

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The Sorcery Stop: Black Magic Vexes

Supernatural boons might take the form of blessings or charms, providing worthy characters with some small benefit—the equivalents of wondrous items and potions. Such gifts are great fodder for quests and provide a venue both to make a character feel special and to circumvent attunement limits in a minor way. Supernatural gifts make the magic

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The Sorcery Stop: Relics of the Lost Fey

Magic is the lifeblood of fantasy. Arguably the dividing line between fantasy and other types of fiction, magic can be strange, mysterious, frightening, comical, or anything in between. And if you’re looking to explore the applications of magic in a fantasy roleplaying campaign, you want to visit the Sorcery Stop!

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The Sorcery Stop: Slime (Is On Your Side)

Magic is the lifeblood of fantasy. Arguably the dividing line between fantasy and other types of fiction, magic can be strange, mysterious, frightening, comical, or anything in between. And if you’re looking to explore the applications of magic in a fantasy roleplaying campaign, you want to visit the Sorcery Stop!

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The Sorcery Stop: On the Care and Feeding of an Alchemical Laboratory

Magic is the lifeblood of fantasy. Arguably the dividing line between fantasy and other types of fiction, magic can be strange, mysterious, frightening, comical, or anything in between. And if you’re looking to explore the applications of magic in a fantasy roleplaying campaign, you want to visit the Sorcery Stop!

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The Sorcery Stop: Hedge Wizard Background

Magic is the lifeblood of fantasy. Arguably the dividing line between fantasy and other types of fiction, magic can be strange, mysterious, frightening, comical, or anything in between. And if you’re looking to explore the applications of magic in a fantasy roleplaying campaign, you want to visit the Sorcery Stop! 

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