Tales of the Old Margreve takes your 5th Edition game deep into the ancient, magical forest, with new spells, monsters, magic items, and wondrous locations, a monster appendix, and twelve adventures for heroes level 1–10. Over 200 pages of adventures and forest secrets!
- “Hollow” by Richard Pett
- “The Honey Queen” by Jonathan McAnulty
- “The Vengeful Heart” by Matt Corley
- “Challenge of the Fang” by Dan Voyce
- “The Griffon Hatchling Heist” by Michael Furlanetto
- “Gall of the Spider Crone” by Tim Connor
- “Blood and Thorns” by Dan Voyce
- “Grandmother’s Fire” by Ben McFarland
- “The Vengeful Dragon” by Steve Robert with Wolfgang Baur
- “The Fingers of Derende, the Tongue of Derende, and the Heart of Derende” by Jon Sawatsky
Sharpen your blade and hoist your pack—it’s time to head into the forest!
And then dive into the Margreve Player’s Guide for 5th Edition give you everything you need to journey into the deep, dark woods and come out again alive—or achieve a hero’s death worthy of story and song! Here you’ll find:
- Three new playable races from the deep woods: Alseid, Erina, and Piney
- New barbarian primal paths for bearfolk characters: Hive Tender and Shadow Chewer
- Forest-themed class options for clerics, druids, rangers, rogues, warlocks, and wizards, including the Circle of Oak druid and the Griffon Scout ranger
- 13 new companion beasts, including everything from alligators and falcons to a giant mongoose, forest hounds, and rare stags
- 6 new feats, and a new Forest Dweller background with a feral variant
- 45 new spells, including shadow tree, legion of rabid squirrels, mark prey, and revive beast
- New magic items, including bracelet of the fire tender, circlet of holly, and sickle of thorns
The gods speed you on your quest, heroes. Stay to the path! Beware the human‑sounding whispers from the shadows! And never, ever light a torch after midnight…
Pick up your copy of Tales of the Old Margreve, Margreve Player’s Guide, and the Margreve Pawns now!
8 thoughts on “Tales of the Old Margreve Now Available”
I have a question about this. I already own the Pathfinder version of ToOM, and while I buy my fair share of 5E products, I don’t plan to use the underlying system, meaning that I have to adapt any rules stuff. This said, I wonder if the 5E version has enough additional content to justify buying it or if it’s mostly an adaptation of the old book to a new ruleset. The adventures seem to hint at the later, but I’m not sure about the other content.
There is a huge amount of new content, and the prior content has been updated to the new timelines, rules, and with new art.
There are 4 new adventures, and the new book is just over 200 pages while the original PF book was 100 pages. And there’s also the player’s guide too of course.
I’m not sure if that answers your question but hopefully it helps
Yep, that helps immensely thank you. Old Margreve is probably my most favorite part of the setting (yeah, I know Germans and their love of forests ^^), so I certainly won’t say no to new stuff :)
Lots of new content.
Goddamn this book looks amazing. Can’t wait to get my hands on a copy!
For us HeroLab users, will a HeroLab data file be created for the players guide and main adventure (similar to the other Kobold Press data lab files available for purchase at https://www.lonewolfdevel.com/user/addons.asp#game_5e )? Ty!
Just out of curiosity: why is there no actual map of the Margreve in the book? It seems like a common sense kind of thing to have when discussing specific locations. I checked the PFRPg version and that one had a map.
I love the book and new content, just baffled by the (seemingly) obvious omission.
Do the VTT maps work with Roll20? I’m a fairly new Roll20 user and don’t have much experience with porting in maps.