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Player’s Guide to the Dragon Empire Now Available

Scales, claws, and elemental dragon magic, from the coin swarm to the wyvern’s sting! Player’s Guide to the Dragon Empire is a collection of Pathfinder RPG feats, spells, and exotic animals and dragon magic for the Midgard Campaign Setting! The Dragon Empire region is the exotic land of a conquering Sultana, a land of elemental

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Creature Comforts: Frost Giants (Part 2)

With each installment of Creature Comforts, we take a deeper look into a legendary monster that adventurers might encounter while journeying through the world. In this installment, we tackle a creature of note, who you can drop into your campaign: Thrag Ice-Breaker. You can see more about frost giants and some useful spells in part

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The Many Spirits of the Shaman: Optional Rules (Part 5)

Designer Margherita provides us with a veritable harvest of options with which to play this week as she wraps up this shaman class series. Alternative Alignment Rule Many shamans can come from barbarian tribes, rather than savage tribes. A multiclass barbarian/shaman would be the ultimate berzerkir (real-world legendary figures who raged in animal form). As

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Pirates of the Western Ocean Now Available

You’ve explored the Western Ocean from Barsella to Terminus Island, but you’ll never truly experience it until you raise the Jolly Roger and strand law at the shore! Come join the ranks of pirates plying the shipping lanes, and make your own rules out on the high seas with ENnie award-winning designer Ben McFarland’s new

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The Many Spirits of the Shaman: Archetypes for the Shaman Class (Part 4)

Designer Margherita takes us into the world of skinchangers this week. Come walk on the wild side with this week’s exploration into shaman options. Skinchanger Skinchanger shamans goes a step farther in their relationships with the spirits: rather than summoning spirit guidse to fight at their sides, they let the spirit possess them, becoming powerful

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Creature Comforts: Frost Giants

With each installment of Creature Comforts, we take a deeper look into a legendary monster that adventurers might encounter while journeying through the world. In this installment, we start by taking a look at frost giants and adding to their basic description by giving them more spells. Frost giants are more intelligent and complex than

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The Many Spirits of the Shaman: Archetypes for the Shaman Class (Part 3)

Designer Margherita explores more options for the shaman class this week. This time, death plays a strong role. Houngan The houngan is nearer than other shamans to otherworldly and divine forces, yet even a houngan doesn’t fully understand these forces. This shaman keeps in contact with the world of the dead, delivering messages and seeking

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Players Guide to the Crossroads Now Available

Shadow Magic and Clockwork Kings! The Crossroads region is the heart of Midgard. Here’s where you’ll find the alleys of Zobeck, the mighty dwarven cantons, the dark pathways of the Margreve forest, the undead principalities, and the subterranean empire of the ghouls. The Players Guide to the Crossroads has new options for those who seek adventure

Players Guide to the Crossroads Now Available Read More »

The Many Spirits of the Shaman: Archetypes for the Shaman Class (Part 2)

Designer Margherita provides us with another look at the shaman class this week by taking us along the garden path of plant shamans. Those who call upon plants as their allies should not be underestimated. Plant Shaman The plant shaman is a solitary, strange figure gifted with unusual powers linked to the vegetable world.

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