A Baleful Eye: Call of Cthulhu Now Available

In 887 A.D., on an island off the east coast of England, the Vikings celebrating their sack of a British monastery fall silent when the night’s burgeoning storm clouds roil back to reveal a red comet low in the sky. As a haunting, discordant sound of flutes echoes across the bleak landscape, a rain of blood begins to fall, and the cadavers of Vikings and butchered monks strewn across the shore stir and begin to rise. Deep in the defiled...

Review: Eureka! 501 Adventure Plots to Inspire Game Masters

It’s really an excellent time to be a GM; companies are falling all over themselves catering to us. The recent releases of the Dungeon Master’s Guide 2 by Wizards of the Coast and the simultaneously retro and forward-thinking GameMastery Guide by Paizo are both excellent sources of advice and tools for running a game, full of insight even for a jaded old warhorse like me. The lists of noble titles and the vocabulary set in GMG made...

Behind the Curtain: The Red Eye of Azathoth

What could be the harm? It’s only a book. If the Blind Idiot God has its way, you’ll be holding The Red Eye of Azathoth before you know it. This adventure anthology, guided by the superbly capable hands of Joshua Stevens, is Open Design’s very first Call of Cthulhu patron project, featuring a senses-shattering series of adventures cast throughout history. The five scenarios can be run independently or linked for one time-spanning mega-scenario....

The Red Eye of Azathoth: a Public Report

The first (of 5!) playtests is complete. Here’s what designer Tim Connors had to say (without spoilers!) on changes to the design introduced as a result of playtest feedback. Added event-triggered flashbacks designed to encourage camaraderie between the otherwise opposed Viking and monk investigators. Based pregens on Cthulhu Dark Ages to tweak/balance things like armor/weapons that don’t work as well with the gaslight era rules....

A Very Lovecraftian Holiday

It was the evening before Christmas. Our home, decorated with a regal evergreen resplendent in ornamentation and with stockings that had been hung with ritual precision by the mouth of the fireplace, was deathly quiet. I could not sleep that night; it seemed as if the great yawning silence of the house pressed upon my mind. Fitfully, I tossed and turned for endless hours, wishing for nothing so much as the sound of a mouse as it scurried over...

The Red Eye of Azathoth: a Public Report

Open Design’s very first Call of Cthulhu patronage project, The Red Eye of Azathoth, is shredding minds like you wouldn’t believe. Mighty Azathoth Stirs Azathoth, the blind idiot god, slumbering as he has for eons untold in the darkness between the stars, has been disturbed. Should he awaken and open just one of his uncaring red eyes, all of creation will be unmade. But such terrible beings are not awoken easily . . . And the Red Eye of...

The Red Eye of Azathoth: a Public Report

As the second project in a series of public updates on Open Design’s current batch of patronage projects, KQ.com presents The Red Eye of Azathoth, Open Design’s first Call of Cthulhu project. The Harbinger Star Nears The Red Eye of Azathoth project is now in full swing. The first adventure (of five) in this anthology has been selected by the patrons, and I’m pleased to announce that it will be written by none other than fan favorites Tim...

A Broken Mind: Sanity and Mental Disorders… for Pathfinder Roleplaying Game (Part 2)

Kobold Quarterly Bonus Material! Here it is! The second and final installment of the Pathfinder Roleplaying Game version of the article “A Broken Mind” from Kobold Quarterly #11. The original article details new rules for introducing sanity and mental disorders to your 4th Edition game. So now, you can break minds no matter the edition because edition should simply never be a reason to forgo causing serious harm to your characters...

A Broken Mind: Sanity and Mental Disorders… for Pathfinder Roleplaying Game (Part 1)

Art by Cory Trego-Erdner Kobold Quarterly Bonus Material! Kobold Quarterly #11 (on sale now) offers rules for using madness and sanity, in the article “A Broken Mind,” for 4th Edition. However, fear not 3rd Edition fans, for right here and absolutely free are the the same rules built for Pathfinder Roleplaying Game! Why break bones, when minds are so much more fragile? Using sanity in a fantasy game can be tricky. It’s not the real...

Monster Mayhem: Things of Madness and Desolation, the Feats (Part 4)

If there is one thing you can say for certain about aberrations, they are all different. They are defined by their strange, twisting natures. Nowhere else can you find such diversity—even between related individuals. The perversity of their form and function knows no bounds. Aberrant, Perverted [General] This sickening monstrosity is an affront to the world around it, its form broken and mutilated by laws beyond mortal comprehension....

Preview of Red Eye of Azathoth, Part 2:
Secrets of the Servants

From the very beginning of the order, the Servants have been preparing for the end of the world, putting contingencies into place in the event that the 5 blackest rites mentioned in the Codex of the Harbinger Star ever come to pass. Several nearly complete reproductions of the Codex exist in the Servants’ vaults for study (written in various dead languages), however, none of them are complete in that they do not include the Codex’s final...

Red Eye of Azathoth Preview
The Servants of Man

Part One : A History of Service For over 3,000 years, they have waited patiently in the shadows, acting swiftly and silently when needed to thwart man’s destruction at the hands of unknowable horrors. They are the Servants of Man, a clandestine order zealously obsessed with preventing occult forces from bringing about the enslavement or extinction of mankind, regardless of the costs or collateral damage caused. Of greatest concern to the...


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