Monster Mondays: Agogwe

Monster Mondays: Agogwe

You are not sure if this erect biped is some kind of hairy humanoid, a very strange chimp, or perhaps some ape species about which you know nothing.

The agogwe are discreet and reclusive creatures that inhabit the central forests of the southern continent, though they they hide among others of their kind if threatened. Their long arms and the wooly reddish hair that entirely covers the creature help it to pass as an ape, although a keen observer can notice slight differences such as the humanoid’s rounded forehead, small canines, and opposable toes. Some specimens with black or gray fur have also been observed.

Agogwe CR 1

XP 400

Agogwe Rogue 2

CN Small Humanoid

    Init +3; Senses low-light vision, scent; Perception +5

Defense

    AC 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)

    hp 14 (2d8+2)

    Fort +1, Ref +6, Will +0

Offense

    Speed 30 ft., climb 15 ft.

    Melee bite +2 (1d4–1) or club +2 (1d4–1)

Ranged club +4 (1d4–1)

    Special Attacks sneak attack +1d6

Spell-Like Abilities (CL 6th)

At will—detect snares and pits

Statistics

    Str 9, Dex 17, Con 12, Int 14, Wis 10, Cha 11

    Base Atk +1; CMB –1; CMD 12

    Feats Deceitful

    Skills Acrobatics +12, Bluff +7 (+11; see apelike), Climb +12, Disable Device +8 (+12; see monkey shines), Disguise +7 (+11; see apelike), Escape Artist +8 (+12 see monkey shines), Knowledge (nature) +4, Perception +5, Sense Motive +5, Stealth +16 Racial Modifiers +4 Acrobatics, +4 Stealth

    Languages Agogwe (dialect), Common, Southern

    SQ apelike, evasion, fast stealth (rogue talent), monkey shines, survivalist, trapfinding

Ecology

    Environment warm forests

    Organization solitary, pair, or family (3-6)

    Treasure incidental

Special Abilities

    Apelike (Ex) An agogwe convincingly acts like an ape, thus it gains a +4 circumstance bonus on its Bluff and Disguise checks when mimicking such primate.

    Monkey Shines (Ex) An agogwe exposes camouflaged pit traps, simple pits, and deadfalls; it moreover disarms snares as well as mechanical traps constructed from natural materials out of mischief whenever it encounters one. This habit provides the agogwe with a +4 circumstance bonus on its Disable Device and Escape Artist checks when confronted with such hazards.

Survivalist (Ex) An agogwe suffers no penalty for using an improvised weapon or improvised tool.

The agogwe are discreet and reclusive creatures that inhabit the central forests of the southern continent, though they they hide among others of their kind if threatened. Their long arms and the wooly reddish hair that entirely covers the creature help it to pass as an ape, although a keen observer can notice slight differences such as the humanoid’s rounded forehead, small canines, and opposable toes. Some specimens with black or gray fur have also been observed.

Agogwe Characters

Agogwe are defined by their class levels—they do not possess racial Hit Dice. All agogwe have the following racial traits.

-2 Strength, +2 Dexterity, +2 Intelligence: Agogwe are not very strong but they are incredibly smart and agile.

Small: Agogwe are small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack roll, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Speed: Agogwe have a base speed of 30 feet.

Spell-Like Abilities: Agogwe can cast detect snares and pits at will.

Weapon Familiarity: Agogwe are not proficient with any weapon and are not proficient with any armor or shield.

Languages: Agogwe begin play speaking Agogwe, the dialect of their race. Agogwe with high Intelligence can choose bonus languages from the following: Common, Giant, Southern, or Sylvan.

Favorite Classes: Agogwe generally specialize as druid, ranger, or rogue. Although rare, barbarians and sorcerers sometimes appear within a family.

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