Brother Fandrus rubbed his eyes. Scribing books by candlelight took its toll. He stepped outside his cloister to get some fresh air. The sight greeting him when he returned made him gasp: a small dragon with waxy wings contentedly munching on the candle Brother Fandrus had been using. Even more remarkable, the room’s illumination had increased thanks to the light emanating from the dragon’s tail.
Candle Drake (CR 1)
LN Tiny dragon
Init +1; Senses darkvision 60 ft., low-light vision; Perception +6 …
AC 15, touch 13, flat-footed 14 (+1 Dex, +2 natural, +2 size)
hp 13 (2d12)
Fort +2, Ref +3, Will +3
Immune paralysis, sleep; SR 12
Weaknesses vulnerable to magical darkness
Speed 15 ft., fly 40 ft. (average)
Melee bite +0 (1d2 – 2)
Space 2 1/2 ft.; Reach 0 ft.
Special Attacks tail wick
Str 7, Dex 12, Con 11, Int 16, Wis 13, Cha 12
Base Atk +2; CMB +1; CMD 9
Feats Magical Aptitude
Skills Appraise +8, Diplomacy +6, Fly +10, Linguistics +8, Perception +6, Sense Motive +6, Spellcraft +10, Stealth +14, Use Magic Device +12; Racial Modifiers +4 Use Magical Device
Languages Common, Draconic, Elven, Ignan; telepathy 60 ft.
Environment any temperate or warm
Organization solitary, pair, or cloister (4-7)
Tail Wick (Sp) A candle drake can use spell-like abilities from its tail wick. Its wick has a number of uses per day (assuming the drake has sufficient candles to feed on) equal to 2 times the creature’s HD, and it emanates continual flame at no cost. The continual flame can be dispelled, but the drake may take a swift action to resume it except in areas of magical darkness. Each ability consumes the dragon’s wick at a rate of 1 use per spell level (0-level spells count as 1 use). The following spells are cast at CL 3rd, and save DCs are Intelligence-based: burning hands, color spray (DC 14), flare (DC 13), hypnotic pattern (DC 15), pyrotechnics (DC 15), scorching ray.
Vulnerable to Magical Darkness (Ex) A candle drake in an area of magical darkness loses its tail wick ability and its ability to fly. It also takes 1 Con damage for every minute of exposure.
The creature boasts waxy, pale yellow scales, which darken as the drake gets older. Its tail ends in what appears to be a flaming tuft of hair. A candle drake weighs 10 lb., its body is 18 in. long, and its tail adds another 8 in. The tail grows as the dragon ages, and it shrinks as the creature uses its abilities. The drake requires 4 ounces of candles per day and 4 more ounces for each use of its tail wick.
Habitat & Society
A candle drake’s unusual diet leads it to lair in libraries, abbeys, and other places of study. Even though the dragons eat candles essential for study, they still provide light and protect their adopted homes. Residents and caretakers regard them as good luck and enjoy conversing with them.
The gregarious drake prefers to speak with its companions but uses telepathy if it encounters a language barrier, and the creature hisses when surprised or displeased. It loves nothing more than discussing magic and history with an intelligent and informed individual.
Occasionally, the creature sets out with an adventuring party, so it can learn more ancient lore. Most parties enjoy the travelling light source and the abilities these companions bring to bear. A candle drake tries to avoid combat and uses its abilities only to escape or to defend its lair, family, and friends.
A candle drake lives anywhere from 5 years to several decades, depending on how successfully they avoid mercenary spellcasters who hunt the drakes to use as raw components for magical candles. A mated pair produces one clutch of 2-5 eggs every 5 years, and one parent raises the young drakes until they reach maturity at a year and leave to search for their own lairs. A cloister of drakes taxes its lair’s resources, so the other parent, typically the creature prone to wanderlust, ventures out to retrieve more candles.
Candle Drake Familiars
A candle drake wishing to learn more about the world finds a spellcaster with which it can travel. A character having an arcane spellcaster level of at least 7th and the Improved Familiar feat can take a drake as a familiar, subject to the feat’s restrictions.
(Pathfinder Roleplaying Game Compatible)
Q: Why did the night watchman arrest the candle drake?
A: Its tail light was out.
Ah cha cha cha…
Tell me a joke.
22 thoughts on “Monday Monsters: Candle Drake”
You should be arrested for that joke. Gods.
Nice Drake though. I like all of these alternative Pseudos. I also enjoy that they are each of a different alignment. I’ve got a nice Chaotic Good version I had a friend use as a PC in one of my games. I’d submit it but I don’t want to horn in on your specialty here.
Nice work on this creature! I really enjoy the idea of a smart, peaceful “domestic drake” that gets along well with arcane spellcasters. I’ll probably be looking to take a candle drake as a familiar the next time I play a wizard.
One thing, though. The listed CMB is wrong; Tiny creatures use their Dexterity modifier in place of their Strength modifier for CMB, which means the candle drake should have a CMB of +1.
@Doomedpaladin – Thanks! Please submit your drake. The world can always use more. :)
@Alzrius – Thank you for the catch, and I’m glad you like the candle drake.
Yay! More drakes!
Great job Taig
I really like the habitat and the vulnerability to darkness; they really give this one a niche and a sense of place.
CMB fixed. :)
@Doomedpaladin I have turned myself in to the proper authorities for that joke. :)
Looks good, but what did the ate before candles?
I love this kind of unique monsters, gives lots of flavor to the game
Beehives? Unkempt Ears? Bad Complexions?
I do have a partial ecology article written up for each drake where I describe their origins. I wasn’t thinking beehives, but I like it. :)
This has been added to d20pfsrd.com at http://www.d20pfsrd.com/extras/community-creations/open-lab/open-bestiary/candle-drake-cr1. Mike, if you or Wolfgang would prefer I remove it for any reason, just let me know!
Hey John, I certainly don’t mind that it winds up there, but er, I’d prefer it if it was “exclusive” for a week here on KQ.com.
Just a thought for next time.
Ok, definitely *noted*. I’ll remove it and then repost in a week :)
Removed. Sorry if that was not a good idea, I’ll definitely hold off in the future.
I think having it there as an archive is great, but I do love to see the commentary and discussion on the monsters here.
I completely understand and appreciate the effort that goes into these creations. After a similar request from Jason B. regarding posting the playtest classes 2 weeks after they’ve been on Paizo’s site I’m thinking I might just standardize on a Creation Date + 2 weeks schedule (at least), in order for the original creators to have sufficient time to reap deserved site hits etc. If you’d prefer a longer delay please feel free to let me know and I’ll be more than happy to oblige :)
I’m just going to go along with the kobolds. :)
John, I like what you’ve got going on there at your site.
Thanks Mike! Keep the awesome stuff coming. My campaigns are greatly enriched by your creativity.
It’s so nice to have interesting creatures at lower levels.
I love this little guy. I may have to take my first stab at the 4e monster builder to see if I can convert him and seeing if I can work him into the Lost Library adventure from Dungeon 173.
Keep up the great work!
This is a impressive thread, im ecstatic I found this. Ill be back down the track to check out other posts that you have on your blog.