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Monday Monsters: Atropos 13

Monday Monsters: Atropos 13

FatesAs soon as you lay eyes on this ancient crone, images of the deaths of all those you’ve loved and lost flood your mind. In these visions, you see the crone’s withered hand repeatedly lash out with an elongated pair of terrible shears to sever the gleaming, silver threads rising from your loved ones’ heads. The crone cackles in these visions as your loved ones crumple into piles of thread.

In real life too, she cackles as she approaches, pulling an elongated pair of terrible shears from behind her back…

Sisters fight. But when those sisters control the threads of life, well, things get . . . messy.

The Three Fates are immortal sisters. The maiden Clothos spins each mortal’s thread of life. The middle-aged Lachesis weaves these threads into the Great Tapestry of Fate. The crone Atropos cuts each thread when a mortal’s contribution ends.

In a sisterly squabble over whom mother loved most, Lachesis pitched Atropos headlong from the Outer Sphere, declaring that big sister’s “fate” would play out in the mortal world. When Atropos crashed to the Material Plane, her body smashed into thousands of pieces. Being immortal, however, the pieces didn’t die. Instead, each fragment became a hideous, hag-like creature possessing mere slivers of Atropos’s original powers. But each knows how to forge shears that sever the threads of life. Hatred verging on madness drives each to try to unravel Lachesis’s Great Tapestry by hunting down and cutting the life thread of mortals with potential to affect the world’s fate: everyone Lachesis might deem central to her precious weave.

Atropos 13 (CR 20)

XP 307,200
CE Small outsider
Init +13; Senses arcane sight, darkvision 60 ft., true seeing; Perception +33
Aura visions of death

DEFENSE
AC 36, touch 26, flat-footed 27 (+6 deflection, +9 Dex, +10 natural, +1 size)
hp 372 (24d10+240); regeneration 10 (good spells, poison)
Fort +18, Ref +23, Will +24
DR 15/epic; Immune cold, electricity, fear, sonic; Resist acid 10, fire 10; SR 31
Weaknesses poison vulnerability

OFFENSE
Speed 30 ft., fly 60 ft. (perfect)
Melee +38/+33/+28/+23/+18/+13 keen unholy vorpal sheers +5 (1d3+13/15-20)
Special Attacks channel negative energy, mirror attack, sever life thread
Spell-Like Abilities (CL 20th)
Constant—arcane sight, detect thoughts (DC 23), discern lies (DC 25), mind blank, true seeing
At will—keen edge, unholy blight (DC 25)
3/day—circle of death (DC 27), discern location (DC 25), ethereal jaunt, greater scrying (DC 28), greater teleport, quickened dimension door, quickened greater dispel magic
1/day—blasphemy (DC 28), contact other plane, foresight
1/week—mage’s disjunction (DC 30), moment of prescience

STATISTICS
Str 27, Dex 28, Con 30, Int 34, Wis 30, Cha 32
Base Atk +24; CMB +31; CMD 50
Feats Blind Fight, Channel Smite, Command Undead, Craft Magic Arms and Armor, Elemental Channel, Extra Channel, Flyby Attack, Improved Critical, Improved Initiative, Master Craftsman, Quicken Spell-Like Ability (dimension door), Quicken Spell-Like Ability (greater dispel magic)
Skills Bluff + 30, Craft (weapons) +33, Craft (weaving) +31, Diplomacy +30, Fly +36, Intimidate +30, Knowledge (all categories except history and local) +35, Knowledge (history) +40, Knowledge (local) +40, Perception +33, Perform (storytelling) +29, Sense Motive +38, Slight of Hand +28, Spellcraft +35, Stealth +30; Racial Modifiers +4 Knowledge (all), Perception +4, Sense Motive +4, Spellcraft +4
Languages Abyssal, Aquan, Common, Ignan, Infernal; telepathy (100 ft.)

ECOLOGY
Environment any populated area
Organization solitary
Treasure personal gear (keen unholy vorpal sheers +5)

SPECIAL ABILITIES
Channel Negative Energy (Su) Atropos 13 channels negative energy like a 20th-level cleric (16/day, DC 31, 10d6 damage).

Mirror Attack (Su) Anyone who inflicts hp damage on Atropos 13 must make a DC 33 Fortitude save or suffer identical damage. The save DC is Charisma-based.

Poison Vulnerability (Ex) Atropos 13 suffers double the ability or hp damage that any poison usually inflicts.

Sever Life Thread (Su) As a standard action every 1d4 rounds, Atropos 13 can make a +39 melee attack with her shears to cut a victim’s life thread. Any victim hit must make a DC 33 Fort save or die, its body unraveling into a pile of thread. Only a miracle or wish can restore the victim’s life. This is a necromantic death effect. The save DC is Charisma-based.

Visions of Death (Su) Atropos 13 radiates an aura causing all living creatures within 60 ft. to see visions of death flash continuously through their minds. These visions depict deceased friends’ and loved ones’ last living moments, their terror, agony, or despair amplified as Atropos 13 mocks them, cackles, and cuts their threads. Victims who fail a DC 33 Will save become panicked until they leave the aura, plus 1d6 rounds thereafter. Those who save successfully must succeed on a second DC 33 Will save or become dazed until they leave the aura, plus 1d6 rounds thereafter. This is a mind-affecting fear effect. The save DC is Charisma-based.

(This post is Product Identity.)

______

Who is Lachesis, the author of this terrifying monster, you ask? Well, this amazing KQ fan is only 11 years old (hence, the alias)! It’s great that she sent her monster to us. It’s incredible that she took on an epic one. And, on top of all that, it’s simply an awesome monster!

Well done, Lachesis! And let me be the first to say, we can’t wait to see more from your pen.

23 thoughts on “Monday Monsters: Atropos 13”

  1. After just reading the monster, I was impressed. Then I read about the author, and now I am truly awestruck. Excellent!

  2. Bickering sisters with keen unholy vorpal sheers +5… What’s not to like? If we had those growing up, my extended family would have left nothing but a field of heads and thread in their wake. Awesome entry, Lachesis!

  3. Nice monster! I particularly like how the author solved the problem of bringing a goddess to earth — by splintering her into pieces. Too many authors come up with artificial means of making a supra-powerful being fit their needs. While iconic, kryptonite for example, is a kludge. This, however, is excellent! By weaving the reduction of power (to something adventurers can at least hope to fight) into the monster creation story — walla! Pure awesome.
    Then add a built-in reason for why the monster would specifically hunt down adventurers – “mortals with potential to affect the world’s fate”? Double awesome. And I really enjoyed the play on words in the monster’s name, Atropos13 acts as both the indicator that there are many shards of Atropos and evokes login names like [email protected].

    Would love to see the epic level monster formed when multiple Atropos shards rejoin.

    I hope we see more from this author!

  4. Excellent work!

    Her description said that there were THOUSANDS of these!?!? The world is Doomed!

    The only critique I have for it is that Keen Edge as an at-will and an already Keen weapon seems redundant. Though I like the idea that any edged item becomes lethal in her hands. A very flavorful monster!

  5. From concept to execution this is a great monster. You can never have too many high CR monsters; so long as they are done as well as this one. Far too many designers just mash a bunch of powers on top of a lot of HD and call it a day. Coming up with a great theme and working the abilities back to that theme takes much more effort, and talent, than that.

  6. Powerful woman that snips the link between me and my vital essence? I’m pretty sure I dated her.

    This is a scary monster. Just one of them would make for a good Freddy Krueger type character in a horror film. Cinema-worthy Monday Monster? Don’t get better than that.

  7. I am proud to see the heartbeat of gaming still beating strong in one so young. Keep it up Lachesis you did a fantastic job. From my 30+ years of gaming to you.
    ~MasterDM~

  8. I just want to join the room, but the few comments i read really motivate me.please direct my paths.this is really a great job.u are wonderful.

  9. Wow, I’m making her a central villain in a future campaign. This is going to scare some jaded old players for sure. She could depopulate whole regions! Nicely done!

  10. What an awesome creature concept.
    Here is a truly vengeful and villainous creature with a description that begs for central role as the BBEG to a high level campaign.

  11. Oh, fantastic stuff!

    I’m truly floored by this, and I’m delighted to see a Small-size CR 20 Outsider. Too long have Large and Huge brick-critters dominated the end-game boss-fights; it’s wonderful to see a more-miniature yet-no-less-horrible vengeful godling taking center stage.

    Wonderful abilities, smart design choices, and a lot of good, Greek fun!

  12. Excellent excellent job!

    I do think the 6 attacks are a bit odd. I don’t have a problem with a god fragment breaking the iterative attack rules, but even though I think it should be 5 attacks (at BAB 24/19/14/9/4).

    Love the poison vulnerability!

  13. Fantastic monster from an obviously fantastic kid (as is anyone who enjoys mythology and RPGs)! Even considering Lachesis’s age this would be a damn fine creation.

    Of course, I do wonder how this monster would impact on a campaign world. If Atropos is no longer a god wouldn’t that make everyone immortal???

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