The weird and wondrous might await your player characters when they start opening random sarcophagi. You can use any of these details as starting points to flesh out some other interesting things if the player characters choose to look around a bit more. If you want to roll randomly for one, use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.
- A colorful ball formed from silk ribbons unfurls in a multi-hued explosion of noise and whipping fabric, then suddenly reforms.
- It looks like someone placed a colony of tiny sea elves in the water within the sarcophagus. They don’t like the intrusion: They start zapping at you with magic.
- A piece of parchment has been tacked on to the mummified remains inside: “Dear Jonas, we regret to inform you of your untimely demise.”
- Someone seems to have stored a collection of straw men in here. Little glowing eyes flare into life when they are handled.
- The husk of a corpse within this sarcophagus is composed of five different creatures: an owlbear, a bugbear, a goblin, a kobold, and an orc.
- Red sand fills the container. It disperses throughout the area like mist, and then vanishes.
- The claws of every creature imaginable are jumbled in this sarcophagus.
- A golden rope binds the leprechaun someone placed in here. The leprechaun cannot speak and refuses to look at anyone.
- A brunette female human in her forties rests in this sarcophagus. Holy symbols of every deity you know pierce her flesh. She is quite dead.
- Chalk words line the sarcophagus: “I will come for your tongue.”
- A shimmering golden liquid laps gently at the walls of the sarcophagus. It smells of geraniums.
- A crank on the outside of the sarcophagus starts winding itself. A tune plays along with each rotation of the crank.