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Trapsmith: the Mauruvian Harp
and the Corridor of Remembrance

When the sun’s rays shone through the airshaft and struck the corridor’s murals, the Maruvian caste-nobles ended their long vigil and touched the door of their father’s tomb, whispering their final farewells. The caste-nobles gathered where the corridor led out, patiently waiting for the Lifesinger priest to appear. When he finally arrived, he struck his […]

Trapsmith: the Mauruvian Harp
and the Corridor of Remembrance
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Open Design 003: Kobold Quarterly 10

Open Design 003: Kobold Quarterly 10 Chaos and Creativity edition Welcome to the Open Design Podcast, a discussion about game design and game mastery with hosts Wolfgang Baur, Ed Healy and Rone Barton. Regular Features: * ‘Ask the Kobold’ with Skip Williams * ‘Game Theories’ with Monte Cook John Wick created Legend of the Five

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Tea Leaves! Rat People! Odin!
A Conversation with Greg Stolze

Greg Stolze has worked on games for White Wolf, Atlas Games and Arc Dream Publishing, among others. He’s a game designer with a love of streamlined rules and good storytelling. Stolze, in the words of James Lowder, editor of the Origins award-winning Hobby Games: The 100 Best, has been “a key player in several of

Tea Leaves! Rat People! Odin!
A Conversation with Greg Stolze
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Five ENnie Nominations for Open Design

We’re very happy to report that Open Design has been nominated for five ENnie Awards this year, including: Best Writing (Kobold Quarterly) Best Aid or Accessory (Kobold Quarterly) Best Electronic Book (Blood of the Gorgon) Best Electronic Book (Tales of Zobeck) Best Web Site (Kobold Quarterly) As always, the competition looks fierce, but that’s all

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Leaving Room to Breathe:
A Conversation with Steve Kenson

Steve Kenson is a geek—a professional geek. He’ll proudly tell you as much. Case in point: not only did he write three novels about his first Shadowrun character, he also named his company, Talon Studio, after him. Kenson has worked on games and sourcebooks for White Wolf, Wizards of the Coast, and Steve Jackson Games,

Leaving Room to Breathe:
A Conversation with Steve Kenson
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