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Creature Comforts: Frost Giants (Part 4)

With each installment of Creature Comforts, we take a deeper look into a legendary monster that adventurers might encounter while journeying through the world. In this installment, we venture further into the concept of snow giants, which has a statistics block in part 3, along with several magic items you can add to your game. […]

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Your Whispering Homunculus—A Short Summary of the Fine Art of the Recurring Villain

Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere. (So much more than just another bloke in a dress.) “Master, someone just knocked at the door.” “And…” “Sorry, master, I forgot myself. One moment, and I’ll go and see

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Your Whispering Homunculus—Seasonal Scares

Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere. (So much more than just another bloke in a dress.) “Snow.” “Lordling?” “Slush, ice, hail, blizzard. How lovely it all appears from in here, behind thick glass, whilst we sit

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Blood-Stained Ice: Monsters of the Arctic—Hammer Moose (Part 4)

The world’s arctic region is both a place of great natural beauty and an inherently deadly environment. Freezing waters can turn blood to ice in mere minutes. Avalanches can bury entire parties, hiding their bodies forever under a mountainside’s worth of snow. As deadly as the arctic is, a wide variety of monsters call it

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Full Sleeve Midgard: Variant Gauntlet Witches for Kobolds and Minotaurs (Part 3)

The gauntlet witch archetype first appeared in Kobold Quarterly #23, offering a vibrant alternate option for playing a witch. This article details the kobold and minotaur racial variants of the gauntlet witch in Midgard. Kobold Gauntlet Witch Variant: Trapgrip Witch Racial Archetype Born from necessity and invention, the trapgrip witches arose after kobolds first discovered

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Creature Comforts: Frost Giants (Part 3)

With each installment of Creature Comforts, we take a deeper look into a legendary monster that adventurers might encounter while journeying through the world. In this installment, we bring you some magic items, plus another creature you can add to your game. You can see more about frost giants in part 1 and part 2.

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Full Sleeve Midgard: Variant Gauntlet Witches for Gearforged and Huginn (Part 2)

The gauntlet witch archetype first appeared in Kobold Quarterly #23, offering a vibrant alternate option for playing a witch. This article details the gearforged and huginn racial variants of the gauntlet witch in Midgard. Gearforged Gauntlet Witch Variant: Heavy Gauntlet Witch Racial Archetype Though admittedly extremely rare, heavy gauntlet witches are formidable beings. Combining the

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Journeying to the West: An Interview with Christina Stiles

Come see what Christina Stiles has to say about the Open Design process (and more!) for Journeys to the West. Tell me what’s awesome about your new Kobold Press adventure anthology Journeys to the West. It’s sea-faring adventure. What’s not awesome about high-seas escapades and exploration? Plus, we’ve thrown in enough new monsters and islands

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Book Review: Angst

Angst David J. Pedersen 374 pages, CreateSpace Independent Publishing Platform Paperback, $16.95 Kindle, $0.99 ISBN 978-1452824086 In the fantasy genre, turning forty is akin to a death sentence . . . well, it is young for a wizard or a sage, but for someone who aspired to be a knight, you might as well box

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