Delve into the Depths in the Kobold Blog

Saints of Midgard: St. Authketill, the Twice Slain

Saint Authketill, the Twice Slain Origins. One of the most perplexing and enigmatic saints to have walked the lands of Midgard is St. Authketill, the Twice Slain. An aasimar of indeterminate heritage but who claimed to be the grandson of Loki, Authketill was an adventurer and thief who traveled up and down the Nieder Straits […]

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Emerald Order Wallpapers

It’s a new month, and everyone’s gaming! So here’s a cult-tastic set of wallpapers for your computer, your smartphone, or whatever electronic device you’ve got. This month, we’ve got a piece from The Emerald Order (artist William O’Brien). Let’s go dangling from ropes, adventurers! Please, click on the image you want to download to expand it

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From the Deck of a Sandship: Of Mhalmet and the Desert

History In the five millennia of Nuria-Natal’s existence, its influence has waxed and waned across the Southlands. At a high point many, many years ago, Nurian merchants established the outpost, lighthouse, and port of Mhalmet on the White Sea. Nurian sandships sailed out of the desert and onto the sea, establishing trade up and down

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Heralds of the Yawning Void: Denizens of the Utter Black

Insatiable Brood These ravenous beasts are always found in great, gnawing swarms. Each individual of a brood is a head, slightly larger than a human fist, with bulging black eyes and an enormous mouth lined with uneven, jagged teeth. Slimy tails trail away from the back of the head, and wasp-like wings protrude from where

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Into the Wilderness: Presenting Choice

Wilderness exploration has always been integral to the game. Even in its earliest forms, Outdoor Survival was considered an important addition while campaign structures like hex crawls and the West Marches setting have kept that tradition alive. In a genre dedicated to diving into the new and unknown, this is no surprise. The wilderness is

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One-on-One Roleplaying: Adapting Tales of the Old Margreve

There were many reasons that we were excited when Tales of the Old Margreve came out. Firstly, the vast majority of Beth’s PCs have been druids, so we were immediately interested in something with a heavy emphasis on a mysterious and ancient forest. Secondly, this book features a series of adventures that can stand alone

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Rogue’s Gallery: Galdvyr Steadystone

Hunter of the Damned. During his many northern crossings, Galdvyr has successfully led numerous expeditions through encounters with its many dangers, such as giants, werewolves, and fey. None of those creatures bedevil him as much as the walking dead though. Galdvyr despises vampires in particular, viewing them as unnatural parasites. He has a dream of

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Harbingers of the Yawning Void: Dark Magics and Fell Relics

NEW CULT SPELLS These spells have been developed by the cult. CURSE OF DISSOLUTION 4th-level necromancy (Void)Casting Time: 1 actionRange: TouchComponents: V, SDuration: Concentration, up to 1 minute You speak a phrase of Void Speech as you touch a creature. That creature must succeed on a Charisma saving throw or be cursed for the duration

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