Delve into the Depths in the Kobold Blog

Transmutation: New Spells

Wizards with the power to assume bestial forms or turn their enemies into harmless creatures are an iconic part of the fantasy genre. Although these powers may seem benign, those who specialize in transmutation magic have little regard for the personal rights of others. Most transmutation spells invasively alter fundamental aspects of their targets, making […]

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Free Midgard Preview: New Huginn PC Race, Fiction by Jeff Grubb

The kobolds have cooked up a free preview of the Midgard Campaign Setting, and you can download it now in the Kobold Store. The Midgard Preview includes: “The Bloodtide” and “At the Sign of the World Serpent”, two new Midgard stories by Jeff Grubb and Wade Rockett Huginn, a new ravenfolk PC race including notable

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Monster Monday: Tekelnetiress, the Sultana’s Pin

Once one of the chosen few of Lashmaraq of Hariz, Tekelnetiress the chitin drake fell afoul of one of that queen’s many purges. A valued personal aide and bodyguard, as well as a “Hammer” of Hariz, Tekelnetiress was responsible for overseeing the training and equipping of forces ultimately destined for the failed conquest of Khandiria.

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You’re Cursed!

Imprecations—curses—are as old as recorded memory. They appeal to supernatural powers to inflict harm on a person or group. Practiced by many cultures, the curse usually involves crafting an effigy of the victim with clay, stuffed cloth, wax, or wood, and marking or painting to represent the target. Though malicious and spiteful evil magic, the

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Terrain Tidbits

Are you ready to “go vertical”? To discover the “third dimension” of tabletop gaming? Terrain adds something visually visceral to your miniatures gameplay. Even something as small and simple as barrels, boxes, walls, and trees can make a difference in player attention spans. (You can also buy terrain. There are many fine places to get

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Twenty Things Found in the Pockets of Your Enemies

Random generation tables have been utilized for D&D since the genesis of the original Dungeon Masters Guide. Over the years, they have provided that extra random element of a game, inspiring everything from chance meetings and unusual terrain to unexpected treasures. Harkening back to the traditions of the AD&D appendices, presented here is a table

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Design Diary: Brian Liberge on the 4th Edition Midgard Bestiary

This week, the Midgard Bestiary: 4th Edition Dungeons & Dragons Edition by Richard Green and Brian Liberge became available! With over 150 monsters in it, this book is sure to please every monster-loving gamemaster out there. One of your fellow monster-lovers, Brian Liberge, gave us some of his words about what he found fun while

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Howling Tower: Taking Players Outside Their Comfort Zones

Balance has always been a big concern among RPG players and designers. My friends and I had our first debate about whether D&D’s classes, races, spells, monsters, and magic items were “balanced” during our very first D&D session. We reached no definite conclusion other than that balance is a fleeting target. D&D is not a

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