Posts by Kiel Chenier

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Don’t Look Now: Handling Fear & Suspense in Fifth Edition, Part 4

Part 4: Deep Dark Places After reading the previous three articles, you now know how to describe things to elicit fear, you have learned how to make a monster frightening, and your players have a group of characters with their own unique fears. Now all you need a spine-tingling place for them to explore and […]

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Don’t Look Now: Handling Fear and Suspense in Fifth Edition, Part 3

Part 3: The Monster After You Monsters are an important staple of horror-themed games. They are the threat that keeps player characters wary about entering the next room, or nervous about peering around the next corner. Unfortunately, scary monsters don’t frighten characters in fantasy tabletop games quite the same way they do characters in a

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"Suushi Yurei" by Sawaki Suushi (佐脇嵩之, Japanese, *1707, †1772)

Don’t Look Now: Handling Fear and Suspense in Fifth Edition, Part 2

Part 2: Appealing to the Senses One of the hallmarks of a spooky or suspenseful RPG adventure is how the environment is described. Every part of the world surrounding the player characters should unnerve, unsettle, and frighten. One important trick gamemasters use to do this is to appeal to all five of their players’ senses,

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Lady Constance Arthur and Salisbury Henry Fuseli 1783

Don’t Look Now: Handling Fear and Suspense in Fifth Edition

Part 1: The Birth of Something Creepy When running a horror/suspense-themed game, you can have better results when player characters have something about them that makes them vulnerable: an element to their character that triggers a fearful reaction. It can be something as simple as a common phobia (spiders, heights, and so on) or it

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Johann Peter Krafft - Manfred

Rare Magic: The Magician, a Fifth Edition Wizard

Magicians are performers and charlatans of the highest caliber, fooling even the most seasoned warlock or witch into believing they perform real magic. In actuality, their powers are far more mundane, but no less clever. They rely on sleight of hand, optical illusions, and the power to mystify through grandiose speeches and gestures. Only they

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James Northcote, A Monument Belonging to the Capulets (1789)

Rare Magic: The Friar, a Fifth Edition Variant Cleric

Friars are the spiritual leaders of their community, protecting the bodies and souls of their people from the temptation and evil that plagues the hearts of humanity. Friars are ordinary men and women who are made powerful by their faith in their deity, and the faith their followers have in them. Healers and Inspirers The

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Circe Invidiosa by John William Waterhouse

Rare Magic: Variant Fifth Edition Campaigns

Magic is a wondrous, awe-inspiring, and sometimes scary force in roleplaying games. Although fifth edition handles it well mechanically, it can also make magic seem kind of mundane. Cantrips make magic a common occurrence, and now that every class has a spell-focused player option, it’s more common. So, you might be left feeling that because

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