Transition Scenes: Hacking Story Games for Nontactical Combat and More (Part 2)
Brian continues his look at an option for adding transition scenes to your game by describing how to frame, play, and resolve a transition scene. If you missed the first part, you should read it first! Frame the Scene:Â Even when the GM suggests the scene, one player should be the focus of the scene. This […]
Transition Scenes: Hacking Story Games for Nontactical Combat and More (Part 2) Read More »