Posts by Miranda Horner

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Collection of Curiosities: The Dinghy

Sometimes the adventurers need a quick getaway from uncertain situations. Sometimes that getaway involves a dinghy, canoe, or other small vessel that can cross water. You can use any of these details as starting points to flesh out some other interesting things if the player characters choose to look around a bit more. If you […]

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Collection of Curiosities: The Wardrobe

That wardrobe might not lead to Narnia, but it can certainly contain some unusual things that lead to interesting stories. You can use any of these details as starting points to flesh out some other interesting things if the player characters choose to look around a bit more. If you want to roll randomly for

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Collection of Curiosities: The Healer’s Satchel

That person wandering around giving first aid on the field of combat needs a way to carry around supplies if he or she isn’t able to provide healing of the more magical kind. And if the battle isn’t quite over yet? That very healer might end up becoming a casualty—and the satchel might be left

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Collection of Curiosities: The Minstrel’s Lute

Sometimes minstrels are up to no good. Or maybe they’re up to every good — who can tell? Perhaps, by checking out the minstrel’s lute, you might find something interesting about this particular entertainer. You can use any of these details as starting points to flesh out some other interesting things if the player characters

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Collection of Curiosities: The Archery Range

Everyone needs practice — including archers. So, where you’ll find archers, you might find a range or practice field. And on that field, you might find interesting things. You can use any of these details as starting points to flesh out some other interesting things if the player characters choose to look around a bit

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Collection of Curiosities: The Barracks Chest

One of the locations characters might enter while adventuring includes a barracks, and there might be some basic chests at the foot of each bunk in those barracks. What’s in them? You can use any of these details as starting points to flesh out some other interesting things if the player characters choose to look

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Collection of Curiosities: The Sarcophagus

The weird and wondrous might await your player characters when they start opening random sarcophagi. You can use any of these details as starting points to flesh out some other interesting things if the player characters choose to look around a bit more. If you want to roll randomly for one, use the handy number

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Collection of Curiosities: The Forgotten Family Plot

That old farmhouse that was abandoned ages ago might just have an overgrown family plot upon it. And adventurers are pretty good at finding such things—and discovering that there might be more to the area than they think! You can use any of these details as starting points to flesh out some other interesting things

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Collection of Curiosities: The Overlarge Bird’s Nest

What would happen if you stumbled across an extremely large bird’s nest? You can use any of these details as starting points to flesh out some other interesting things if the player characters choose to look around a bit more. If you want to roll randomly for one, use the handy number provided with each

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Collection of Curiosities: The Clearwater Pond

The glint of light on a clearwater pond could dazzle eyes, but it might be what’s in the pond that really snags the attention of any nearby player characters. Again, these details are easily noted by those who end up swimming in the pond (for whatever reason) or, in some cases, while approaching it, and

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Collection of Curiosities: The Chamber Behind the Waterfall

Waterfalls, with their rushing water and gorgeous settings, can also cover secret areas that contain interesting things that have been left behind by other explorers—or inhabitants. It could be that the chamber behind the waterfall isn’t exactly free of an occupant, too. Again, these details are easily noted by visitors, and you can use them

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Collection of Curiosities: The Tavern

Today let’s venture into a beloved adventuring site: the tavern. All kinds of adventuring stories start, continue, and end in taverns, and you might find some interesting details to add to your tavern below. Again, these details are easily noted by visitors, and you can use them as starting points to flesh out some other

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Collection of Curiosities: The Apothecary

Today we delve into the potential strangeness you might find within the local apothecary’s shop. Again, these details are easily noted by visitors, and you can use them as starting points to flesh out some other interesting things if the player characters choose to look around a bit more. If you want to roll randomly

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Collection of Curiosities: The Garden of Joyful Thorns

In our tour of interesting locations, we find ourselves amid the nodding flowers and prickly thorns of someone’s garden. Or perhaps the garden belongs to nobody. That is your call! Again, these items are left in plain sight, and you can use them as starting points to flesh out some other interesting things if the

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