“Pudding, master?”
“Wormslug?”
“Do you require pudding? After having had an enormous sprout soufflé, perhaps his magnificence requires something sweet?”
“Perhaps, grotlet. What sorts do we have?”
“Black, white, or dun, your eminence.”
“Hmm, the agony of choice…”
What is it about molds, puddings, slimes, and oozes that puts them firmly at the heart of fantasy roleplaying games?
Perhaps the fact that nowhere else could you encounter such creatures as foes, perhaps because they are unique to such games, or maybe because their appearance is associated with a fondness for our original ventures into dungeons.
This edition of the Undiscovered Bestiary focuses upon one such creature: the ochre jelly, which is a truly dependable warhorse to use in dungeon after dungeon.
For those who have yet to purchase the compilation of the ENnie-award-nominated Your Whispering Homunculus, the Undiscovered Bestiary offers you a variety of different versions of monsters from the Pathfinder RPG Bestiary. Just as there are many different bears, wolves, big cats, and types of sharks, so every creature in the Pathfinder RPG Bestiary has its variants. Although many of these variants are simply accounted for by terrain, habitat, and the amount of available prey, there are other, seldom seem, variations that may be encountered from time to time.
The Undiscovered Bestiary brings such creatures out of the shadows and enables you, as GM, to add the odd unexpected twist to a more standard encounter. In each case, the majority of the creature’s statistics echo those from the Pathfinder Bestiary, with the required modifications to standard stat blocks included for ease of use.
Horbb’s Strangling Ochre Jelly (CR 5)
This jelly is made up of a quivering mass of wan sickly tentacles that can exude a strong grip.
This version of the ochre jelly has a stronger grasp than the more commonly encountered creature; its CMB is +11 (+15 grapple), and its constrict attack delivers 2d4+7 plus 1d4 acid). Its slam attack is unaffected by this increased grip.
Torturer’s Ochre Jelly (CR 6)
More feared for what it can be used for than having any chance encounters with it, this jelly is harvested by sadistic jailors, executioners, and insane people to punish those who have carried out special crimes. The torturer’s ochre jelly is covered in clumps of cankerous infestations similar in appearance to sickly ochre polypores. Those who know what they are doing are aware that not only does this growth strip flesh, but it do so excruciatingly slowly.
An ochre jelly of this variant produces 1d2 of these polypores per calendar month; these growths remain on the creature’s body for 1d3 months before falling off. A torturer’s ochre jelly is identical to the standard ochre jelly described in the Pathfinder RPG Bestiary except that its attack also delivers 1 Con damage (Fort save [DC 18 negates]).
Acid harvested from this jelly (a fist-sized clump) delivers 1d4 acid damage per hour on contact with flesh and 1d2 Con damage (Fort save DC 18 negates). Sadistic individuals and organizations prize it, and it is worth 125 gp per application.
Corpse Jelly (CR 6)
This creature is often encountered in graveyards, necropolises, or below city streets where corpses are easy to find. It favors the flesh of corpses, and a foul graveyard stench follows the creature.
SPECIAL ABILITIES
Stench (Ex) This disgusting creature is surrounded by a 20-ft. radius of foul odor; creatures coming within this distance must make a Fortitude save (DC 19) or be sickened for 2d6 rounds. The DC is Constitution-based.
Suffocating Ochre Jelly (CR 6)
This hefty jelly is a mottled rusty hue and bears the scars of recent encounters and travels along its translucent skin.
In addition to its constrict attack, the jelly uses its fluid form to cover the mouth or equivalent of its prey. Characters constricted by this jelly begin to suffocate. Creatures who do not breathe, as well as those who do not breathe through a mouth or similar appendage, are immune to this special attack.
Unseen Ochre Jelly (CR 6)
There are those who argue that this might not in fact be a true member of the ochre jelly line since, by its very nature, this jelly does not seem to have a natural hue. An unseen ochre jelly is like a standard ochre jelly, but it has natural invisibility, possibly as a result of experimentation with invisible stalkers.
SPECIAL ABILITIES
Natural Invisibility (Ex) This ability is constant. An unseen ochre jelly remains invisible at all times, even when attacking. Since this ability is inherent, it is not subject to the invisibility purge spell. Against foes that cannot pinpoint it, an unseen ochre jelly gains a +20 bonus to Stealth checks when moving, and +40 when standing still.
I like this article very much and will use the variants. Well done! I would love to see more “speciation” articles like this one!