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Your Whispering Homunculus: The Admirable and Seldom Encountered Art of Dwarven Infused Ale

Your Whispering Homunculus: The Admirable and Seldom Encountered Art of Dwarven Infused Ale

dwarf brewer (but I repeat myself)Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere.

(So much more than just another bloke in a dress.)

[previously]

(Illustration by Chris McFann)

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“Gah!”

“Master?”

“Another failure. My attempts to recreate the ancient recipes and techniques of dwarven infused ale have failed again.”

“Why do you attach such import to so small a thing master?”

“Because, mouldlet, I wish to learn. No… more than wish, need. The ancient art may be useful to me in my researches…”

The ancient and admirable art of infusing ale with special properties is one that has been practiced by dwarves for centuries. The combination of a (generally) tasty and pleasant drink with a tangible benefit is one that pleases dwarves, who have never shared their secrets with any other races. The ancient art is passed on by word of mouth, and though many normal dwarven ales have been copied (particularly by halflings), the true art of infusion is one only dwarves know.

To become an ale infuser is a commitment to the art of brewing, and one that requires a special feat to master.

New Feat: Infuse Ale [General]

Through study and dedication, you can brew ale specially infused with unusual properties.

Prerequisite: Dwarf, 10 ranks in Profession (brewer).

Benefit: You can brew an infused ale that duplicates the effects of those on the attached list. Brewing an infused ale takes 1 day and requires a successful Profession (brewer) check (DC 25). When you infuse an ale, you must have a sufficient quantity of normal ale (any ale will do although, by tradition, dwarves frown on the use of non-dwarven ales) and have access to a special still which costs 25 gp and weighs 4 lb. Creating an infused ale uses up raw materials that cost 1/2 of the base price.

Infused ale is taken by the quart, and its effects last for 4 hours, taking multiple doses of infused ale does not stack the effects (although dwarves often do so anyway). When taking such ale, the imbiber must make a Fortitude save (DC as listed) or take the damage indicated for the duration of the infusion.

For more information on drunkenness, see the Pathfinder Gamemastery Guide.

Sample Infused Ales

All the ales listed below cost 5 gp/quart. This list is not exhaustive, nor does it take into account those master infused ales created by revered dwarf brewers and which are rumored to have considerably greater effects.

Infused ale effects are alchemical in nature, not magical.

  1. Tolgruff’s Crag: A thick wheat ale with the aroma of pepper, it grants +1 to all climb checks. DC 8 (−1 Wis)
  2. Mutter’s Stab: A dark ale with an aftertaste of chilies, it grants +1 to all Fortitude saves against cold effects. DC 8 (−1d2 Wis)
  3. Gogg’s Folly: A white ale whose taste is reminiscent of winter firesides, this infused ale grants +1 to all Perform (storytelling) checks. DC 8 (−1d2 Wis)
  4. Hort Humprutt’s Fighting Ale: A thick, almost viscous, dark ale that smells of iron, it grants +1 to all Intimidate checks. DC 12 (−1d3 Dex)
  5. Norg’s Liar: A light pale ale with the scent of apples, it grants +1 to Bluff skill checks. DC 8 (−1 Dex)
  6. Lompeter’s Courage: A thick ale with the scent of spices and a subtle taste of honey, it grants +1 to all Perform checks. DC 10 (−1d2 Wis)
  7. Koddly Sumplugg’s Worm of Misery: This is a watery ale that occasionally has a whole (dead) worm floating in it. Eating the worm is said to be especially lucky. The infusion grants +1 to Swim checks. DC 10 (−1d3 Wis)
  8. Noddy’s Look: A barley ale with an unpleasant aftertaste of salt, it grants +1 to all Perception checks. DC 8 (−1 Wis)
  9. Dolgrins’ Darkness: A spicy ale that smells of nutmeg, it increases a dwarf’s darkvision (only) range to 80 ft. DC 12 (−1d3 Wis)
  10. Agna’s Revenge: Fortified by this deep brown ale that smells vaguely of chestnuts, a dwarf (only) receives an enhanced bonus to stability, receiving a +5 CMD when resisting a bull rush or trip attempts while standing their ground, instead of the usual +4. DC 15 (−1d4 Wis)
  11. Slodd’s Sour Syrup: This thick gray ale smells of old stone and damp. It grants + 1 to all Perception checks made underground. DC 8 (−1 Dex)
  12. Kark’s Ruin: This curiously flat ale has a slight greenish tinge and tastes of celery. It grants +1 to all Escape Artist checks. DC 8 (−1d2 Wis)
  13. Ludd’s Terror: This amber ale is very strong and has an unpleasantly earthy aftertaste. It grants +1 to all fear-related saving throws made in the vicinity (60 ft.) of goblinoids. DC 12 (−1d3 Wis)
  14. Old Widow Friendly: This ginger spiced ale has a tendency to bring a smile to anyone’s lips (possibly due to its sourness). It grants +1 to all Diplomacy checks. DC 10 (−1d2 Wis)
  15. Mockrim’s Old Crooked Spider: A dark ale with a thick head prone to sticking to imbiber’s beards, this ale also makes ones’ mouth numb and prone to a slight expansion of the lips. It grants +1 to all Bluff attempts. DC 8 (−1 Dex)
  16. Ob: Legendary Ob ale is revered by dwarves and rarely encountered. An ale specifically brewed when there are dragons about, its legendary properties grant +2 to all saves against a dragon’s frightful presence ability. DC 15 (−1d4 Cha)
  17. Harsk Luttmudnam’s Silk Purse: This tan colored ale tastes of blackberries. As well as allegedly making hair on dwarves’ beards grow quicker, it also grants +1 to all saves against poison. DC 12 (−1d2 Wis)
  18. Very Dark: An ale so foul tasting only a dwarf could generally palate it, this unpleasant beverage smells strongly of sugary sweat. This stench is particularly unpleasant to goblinoids, and this ale adds +2 to all Intimidate checks made against such creatures, providing the creatures are within 20 ft. DC 12 (−1d2 Dex)
  19. Wenches’ Apron Strings: This reddish ale tastes initially of stale bread but is often used to cleanse the palette at banquets as the unpleasant taste quickly fades. Its cleansing qualities also make it easier to taste poison as it touches the imbiber’s lips, granting +2 to all Perception checks made to detect imbibed poisons when tasted, alerting potential victims. DC 12 (−1d2 Cha)
  20. Cairn Gorgest’s Crimson Pity: A legendarily strong ale, Crimson Pity was imbibed by the legendary dwarf fighter Cairn Gorgest as he ventured into the Poison Writhe, a dungeon infested with green dragons and whose air was indescribably foul. Those imbibing the drink add 2 to their Con scores when calculating how long they can hold their breath. DC 15 (−1d3 Dex).

(This post is Product Identity.)

8 thoughts on “Your Whispering Homunculus: The Admirable and Seldom Encountered Art of Dwarven Infused Ale”

  1. “The only thing this article is missing are prices.”

    To which I quote from article: “All the ales listed below cost 5 gp/quart.”

    This was fun, and a perfect Friday post. I think a dwarven brewmaster NPC is a must in the next city my players enter. Thanks again.

  2. Huzzah! It’s great to think these asides are beign brought to life by GMs.

    I thought these might prove patricularly useful in lower level adventures against specific environments and maybe add a little color to such adventures or side-treks.

    Rich

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