Often confused with lay minstrels, fireside storytellers and scoundrels, the troubadour is a highly skilled chronicler of events, an orator, a counselor, and a musician. Relying on his or her ability to weave a convincing story, morality play, or sonnet, the troubadour is often seen among the upper crust of society. The adventuring or wandering troubadour has added many survival skills to an already formidable set of talents, making this character a much sought-after addition to any adventuring party.
The troubadour is compatible with either Swords & Wizardry or Labyrinth Lord core rules.
Requirements: CHA 13, INT 10
Prime Requisite: CHA
Hit Dice: 1d4
Maximum Level: 10
Attack and Save Rolls: As thief
Level Progression: As thief
Shield and Armor Restrictions: Padded or leather armor only
Weapon Restrictions: Can use only 1-handed weapons
TROUBADOUR CLASS ABILITIES
Sign of Affection. The troubadour can motivate people to do their best and rise to any occasion. The troubadour can use sign of affection during the magic phase in combat and it has a duration of 1 turn. This ability can confer to any one person within hearing distance a bonus to hit (melee or ranged; must be chosen by the troubadour), Armor Class, and saving throws. The sign of affection can be given to a particular person only once per day. The number of different people the troubadour can affect with a sign of affection per day is equal to his or her class level plus the following Wisdom modifiers. For a Wisdom score of 13–15, +1. For a Wisdom score of 16–17, +2. For a Wisdom score of 18, +3.
The total amount of the bonus is dependent upon the troubadour’s class level.
SIGN OF AFFECTION
|CLASS LEVEL||BONUS TO HIT, AC, AND SAVES|
Bonus to AC should be a NEGATIVE amount if using descending AC
Silver Tongue. The troubadour is very skilled at convincing people to do things. This ability works just as the spell charm person, but it has an effective range of 30 feet. It can be used once per day after the troubadour reaches 4th level. At 9th level, silver tongue can be used as the spell charm person (as noted above) or as the spell charm monster (with the same limitations as noted for charm person).
Token of Affection. At 10th level, the troubadour can craft a single item for a particular person, and this item confers onto the person a permanent bonus as noted under sign of affection. The class level of the troubadour at the time of the item’s creation determines the effect’s bonuses. The item requires 10,000 gold pieces and three months of crafting in game time to be completed. There is a 20 percent chance that the token of affection will not work when completed. The GM will roll for failure after the token is completed. If the creation of a token of affection is a failure, the item is worthless and the troubadour must start again. The token of affection affects only the person for whom it is intended; there is no bonus conferred to anyone else who possesses the token.
Tools of the Trade. A troubadour also has the following skills as a thief of the same class level: Move Silently, Climb Walls, Hide in Shadows, and Hear Noises.