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The Magic Circle: Rakshasa Bloodline

The Magic Circle: Rakshasa Bloodline

rakshasaBrilliant and malevolent, rakshasas are nefarious outsiders who cherish power and cruelty above all else. In their far-ranging quest for pleasure and worship, rakshasas often pay little heed to the lives they destroy. One of the more indulgent of this race has left its mark on your family.

Class Skill Disguise

Bonus Spells alter self (3rd), detect thoughts (5th), displacement (7th), phantasmal killer (9th), baleful polymorph (11th), disintegrate (13th), greater polymorph (15th), iron body (17th), time stop (19th)

Bonus Feats Alertness, Combat Casting, Dodge, Improved Initiative, Persuasive, Quicken Spell, Spell Focus, Spell Penetration…

Bloodline Arcana Whenever you cast a mind-affecting spell, increase the spell’s DC by +1.

Bloodline Powers Tainted by the power of the mystical rakshasas, you display a growing power within your blood—a power over mind, body, and time.

Claw Force Ray (Su) Starting at 1st level, you can unleash a ray of force that takes the shape of a slashing tiger claw. To do so is a standard action, targeting any foe within 30 ft. as a ranged touch attack. This ray deals 1d4 force damage +1 for every 2 caster levels you possess.

Arcane Barrier (Su) At 3rd level, you gain a +1 bonus on all saves against arcane spells. At 20th level, this bonus increases to +3. As you begin to exhibit more control over your body, you also gain DR 1/piercing, which increases to DR 2/piercing at 7th level, DR 3/piercing at 11th level, DR 4/piercing at 15th level, and DR 5/piercing at 19th level.

Zero Presence (Su) At 9th level, you can turn invisible for a number of rounds equal to your caster level. This ability functions as greater invisibility. These rounds need not be consecutive.

Revealing Eye (Su) At 15th level, you gain the ability to see things as they really are for a number of minutes per day equal to 1/2 your sorcerer level. This ability functions as true seeing, but it does not need to be used in consecutive rounds. To activate the ability is a standard action.

Empty Mind, Empty Body (Su) At 20th level, you gain a form of mastery over your mind and physical form, granting you a continuous mind blank effect. In addition, you can go ethereal once per day as the spell ethereal jaunt. (Your CL is equal your sorcerer level.)

(Pathfinder Roleplaying Game Compatible)

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“Well! I’ve often seen a cat without a grin… but a grin without a cat! It’s the most curious thing I ever saw in all my life!”

—Alice’s Adventures in Wonderland

Can you feel the magic?

15 thoughts on “The Magic Circle: Rakshasa Bloodline”

  1. Any chance of getting the magazines 4e, 3.5e, and PF icons on the site to give a quick indicator of system? Also, I’d like to know if there is an official position on the “open content”edness of content posted to KQ.com? After catching some oops’s on d20pfsrd.com I want to make sure that content that is copied from KQ.com is done so correctly and cited correctly. So far I have just been assuming that content posted to the site is open game content but that may be an incorrect assumption on my part. Sorry to threadjack!

  2. The first level power feels really out of place to me. There’s lots of stealthy and revealing powers which fit the theme rather nicely but the first level power is rather jarring. Why not a simple growing bonus to diplomacy or better yet bluff? In my mind Raksasha’s are born schemers and plotters so those bonuses to social skills would really come in handy.

    Other than that little nitpick I think the bloodline is fantastic.

  3. First level powers are usually offensive. Since they are schemers, maybe a conjured dagger. Perfect for putting into backs. Otherwise, AWESOME!

  4. I agree that the first level power somehow doesn’t feel right. I’d almost prefer just good old fashioned claws. I like the rest of it, though.

  5. Nice work. The Rakshasa seems like such an obvious choice for a bloodline. They, to me, are an underrated monster.

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