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Journeys into the West: Guardians and En Garde!

Continuing with our preview materials, the patrons of Journeys to the West have finished generating items and spells, and now we’re heading full sail toward playtesting—presuming the winds of creativity and the authors’ muses are generous! In the meantime, patrons are looking over material, plus they’re looking for mechanical or grammatical concerns (and hoping to […]

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Howling Tower: Complexity and Option Fatigue

By now, everyone has had time to settle into the idea that D&D is getting another revision. I’m using this week to look at some D&D history, what revisions mean, and their effects. Today’s episode concerns complexity and option fatigue. Every revision of D&D has made the game more complex somehow. Complexity comes in different

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Your Whispering Homunculus: A Plethora of d12 Tables (Part 4 of 4)

Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere. (So much more than just another bloke in a dress.) [previously] Twelve Types of Cider 1. Dabshaw’s Ratfest Scrumpy 2. Rumper’s Kill or Cure Cider 3. Poppritt’s Poisonous Perry 4.

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Howling Tower: Racial Discrimination

No, not that type of discrimination. Fantasy roleplayers love their nonhuman races. What started in AD&D with elves, dwarves, halflings, half-elves, and half-orcs has mushroomed into dozens of player-character races in RPGs. Players seem to have an inexhaustible appetite for more races to dabble with. The choices have expanded from humans through the so-called demihumans

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Mnemosyne

As part of the Journeys to the West project that’s currently in progress, Christina Stiles came up with the following description (with patron input) for the goddess Mnemosyne. Mnemosyne plays an important role in the Western Ocean’s story, since she rules the mysterious Morphoi Isle, and she is the wife of Nethus, the god the

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Your Whispering Homunculus: A Plethora of d12 Tables (Part 3 of 4)

Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere. (So much more than just another bloke in a dress.) [previously] Twelve NPC Moods Occasionally, it’s interesting to spice up some checks with the odd unusual modifier due to peculiar

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Howling Tower: Magic is Changing My World

Last week, we looked at three groups of spells that cause headaches for DMs. The first contains spells that let characters get from here to there without dealing with what’s in between. The second lets players see what’s over there, know what’s going on, or glimpse what lies ahead when that knowledge would otherwise be

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Monster Monday: Thppgrg, Long-Suffering Goblin Minion of Dark Lord Torkelheim

You’ve seen him showing up in Friday’s Funny. Now you can roll with him in your game! It’s Thppgrg, the long-suffering goblin minion of Dark Lord Torkelheim. Take a look at Boomer’s statistics for Thppgrg, whose first diary entry takes you into the world of the strategically important fountain and theoretically important fountain room. Thppgrg,

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Shadow Claw: A Guard Animal Gone Wrong (Part 2 of 2)

A cunning, vicious beast, the shadow claw strikes fear into the hearts of travelers everywhere. Originally an attempt by a cabal of wizards to engineer the perfect guard animal, the shadow claw now stands as an example of the consequences of hubris. See more about the shadow claw before diving into its statistics and tactics.

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