Creature Codex: Nightgaunt

The terrible outline of something noxiously thin and bat-winged descends silently from above—a faceless black being with smooth, whale-like skin and horns that curve toward each other. Its barbed tail lashes needlessly as it clutches the air with ugly prehensile paws. Nightgaunt Silent Malevolence. Nightgaunts never speak or smile, having only a suggestive blankness where a face ought to be. The beating of a nightgaunt’s membranous wings makes...

Warlock’s Apprentice: Recollections of the River Court

Yes, it’s true! I have travelled far up the rivers that flow through the Arbonesse—all the way to the River Court. There I was taken on a tour of the place before being seated for dinner with the king himself, that secret keeper, Ulorian the First! Here, sit, I will recall my time there for you so that you might decide if such a trip is in your interest. —Nenmaas Goodloaf (halfling of House Aunun) Members of the Court The River Court is the...

On the Road with Phileus J. Abbertale: Into the Clouds

A journey facilitator such as myself puts faith in his senses but never fully trusts them. Reality isn’t always what you see and hear. Often times, feelings convey a truer understanding of the world around us than our tangible perceptions. An inexplicable hunch, an unnerving tingling, or a stray hair standing on end can sometimes tell me more than the most intrusive tactile examination. Fortunately for me, my instincts came to my rescue on more...

Welcome to Midgard: Bemmea

Bemmea perches on an isolated granite base connected to the mainland at low tide by a long sliver of land. The mages of Bemmea don’t reveal when the tide changes, since their mastery of the elements is complete and entry into the city by land controlled by their whims. By the standards of most Midgard cities, Bemmea is tiny in circumference but towers from ancient foundations to rise to nearimpossible heights. The peninsula is all that remains...

Dungeons of Midgard: Academiae Caustiz

For 4th-level characters All the children are tucked away in their dormitories as Headmistress Galentha Kavezhen makes her final rounds about the quiet castle of Academiae Caustiz. The blood sister of the Order of Rosy Salvation pauses outside the doorway of the chapel to Marena—formerly the castle’s sanctuary to Wotan—and tries to shed the unease swirling within herself. Her task was straightforward, maintain this boarding school on the...

Races of Midgard: Burrowling

Every once in a while, an unexpected hero rises from obscurity—the burrowling. These furry folk hail from a region known as the Wasted West. Should you find yourself in their land, be watchful. They detest violent encounters and hate goblins. However, a pleasant meeting may lead to intriguing friendships. These small and unlikely heroes rarely find themselves in harm’s way, but sometimes, one of them leaves their home to explore the world...

Welcome to Midgard: Edjet (Martial Archetype)

The peerless Edjet is the backbone of the mighty Dragon Empire’s military. These brutal warriors are trained to fight in deadly formations. Hardy and resolute, the Edjet are most commonly dragonkin, but lesser races sometimes surprise their scaled masters by aspiring to draconic perfection. Welcome, friend, to the world of Midgard. Maybe you’re brand new to this world. Or maybe you’ve been around since the beginning. Either way, stay—all are...

Under the City: Vault of the Mad Mage

Among the various circles of treasure hunters, rumors speak of a dungeon built beneath mazes of streets and aqueducts, of a trove right under the noses of everyday citizens. According to legend, it was built by the former adventurer Zeres who elected to turn the tables on future generations of thrill-seekers and plunderers with his own tomb. None have returned from the dungeon alive (or successful enough to warrant a story), but as always, that...

Welcome to Midgard: Primal Path of the Ancestors

While other barbarians lose themselves to their fury, the Path of the Ancestors channels the power of the ancient spirits of a tribe through rage. When the rage takes you, the spirits of the ancients flow through your body, granting you their strength and wisdom. Barbarians on the Path of the Ancestors are often leaders, or respected advisors, with the strength to bring greater tempers to heel. Welcome, friend, to the world of Midgard. Maybe...

On the Road with Phileus J. Abbertale: Earth and Water

I have always felt an affinity for the sea. Watching the blue tapestry stretch out to the horizon while cutting through the waves inspires me to dream of distant lands and perilous journeys. It would stand to reason that water holds a special allure for me then, but a frightful encounter in the wetlands paled my enthusiasm for watery excursions. Entry Three—Earth and Water Indeed, trekking into Maillon’s swamp is a much different experience...

Welcome to Midgard: Dust Goblins

Until the Great Mage Wars, goblins mostly lived in the dark places of the world. Midgard’s populations dwelt below the Pytonne Mountains and the contested western range of the Ironcrags. The darkness and ruin brought by that great conflict gave the goblins some respite from the light of day. Fleeing the dwarves’ relentless westward push, the goblins finally emerged onto the face of the world. They have adapted well to their new lives in the...

Warlock’s Apprentice: Spells from the Fire

These spells are suitable for a campaign that visits the City of Brass or that takes place in a setting where fire, heat, and the desert loom large, such as the Southlands. They’re geared toward wizards, but there’s no reason why sorcerers and warlocks—or even clerics and druids—can’t have access to them if you decide it’s appropriate in your campaign. 1st Level Avert Evil Eye 1st-level abjuration Casting Time: 1 action Range: Touch Components:...

Cult Activity: Helvetesfönster

An ancient immortal creature stalks the Margreve Forest, and an entire village of cannibal cultists worship it as their god. They will gladly use any trespassers as ritual sacrifice to keep it placated. Cult Activity gives you a cult-driven set piece: location, background, hooks, everything you need to build your own adventures in Midgard. Background Somewhere within the thick of the Margreve Forest lies a small village inhabited by a dozen or...

Welcome to Midgard: The Wasted West

Welcome, friend, to the world of Midgard. Maybe you’re brand new to this world. Or maybe you’ve been around since the beginning. Either way, stay—all are welcome! Please, sit and listen to the tales. You see, the world has been changing, and oh, the sights to see. It’s a living, evolving realm where things happen after all. So why shouldn’t it have a life all it’s own? Where to start… [From the Midgard Worldbook] The Wasted West Perhaps no...


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