Shades of Magic: The Magical Wild

Nature and magic are intertwined in the realms of Midgard. Indeed, some Northern and Mharoti legends say that all the lands and seas themselves are made from the bones and blood of the great serpent god Veles and are naturally imbued with the arcane and divine power of the Great Dragon herself. Below are a few examples of nature magics in Midgard. Crystal of Veles Wonderous item, rare (requires attunement by a bard, cleric, druid, warlock or...

Warlock’s Apprentice: Legendary Works of Arshin the Enchanter

Bringing you a taste from the dark pages of Warlock… Infernist, madman, binder, crackpot, genius, saint: all these titles and more were set upon the shoulders of Arshin, legendary enchanter of the Winewood. Here, in your hands, is a tome containing information on the man, his followers, and his great works of magic. Though we concern ourselves here with his most famous creations, the prolific magic tamer produced countless strange and...

Your Whispering Homunculus: Curious Locales—The Babcock Place, Part One

“Master, who’s in the portrait?” “Oh her? That’s my distant kin Wholesome Babcock. She’s not pretty is she? I’ve not been to see them for quite some time now, years in fact, but they—keep in touch with me.” “You’ve never mentioned them before, your strangeness.” “And for two good reasons. The first of which is that they have a very, very bad reputation.” “And the second?” “The second, slug, is that nothing I do is ever of any concern of yours...

Writing a Better Homebrew Campaign: Resources for Writing the Other

Game worlds are often a lot like our own world, save some modifications. They might even be countries we know but with the serial numbers filed off. When your homebrew world involves lived experiences outside your own, it’s easy to slap a skin on the world and just call it a day. But we can give our homebrew worlds a potency for roleplaying, an intense potential for story, if we do a little extra work, a little extra reading and listening. Part...

Warlock Pact: Interplanar Imperator

An Interplanar Imperator is a being beyond that of a god—a cosmic aspect holding the power of the multiverse in their grasp. Imperators grant power to their agents, granting strength to bring planes under one banner as they are brought into the Imperium’s embrace or encouraging instead the sowing of chaos, to prepare for easier conquest. Extended Spell List 1st—Command, Compelled Duel 3rd—Calm Emotions, Magic Weapon 5th—Clairvoyance,...

The Cailleach Bhéara (or the Blue Hag)

The elder witch of the winds and winters leans on a twisted, bird-headed staff. A monstrous, emaciated fey, it wanders mountain heights and craggy highland moors, reveling in the appetites and agonies of frost and famine. The Blue Hag’s gaunt yet towering frame is draped in rough, woolen shawls and tattered plaids. Its frostbitten skin is the frozen blue of drowned men under the ice, and its single, milky eye glares balefully through a tangle...

Midgard’s First Five Years

We’re at one of those milestones that snuck up on me a little: the Midgard Campaign Setting has been in print for five years as of today! It’s interesting to look back and see what’s changed. Part of me says, “Whoa, five years! What’s new?” and part of me thinks, “Good! Growth and confusion and a rich patina of worldbuilding.” Little Things Shine Brighter: World Trees I think of changes to a setting as falling into two categories: those...

Shades of Magic: Spiteful Doom

The darkest servants of evil were once champions of light and justice. Fallen paladins who forsake their Sacred Oaths and pledge themselves to the forces of corruption and conquest wield vicious magic in service of their dark masters. Doom magic feeds on the hatred and spite of its users to torture, or annihilate the practitioner’s foes. Magical items fueled by doom magic are tools of war, suffering, and conquest. These items exist to grind the...

Beyond Damage Dice: Monk Weapons, Part 3

A weapon is more than the damage it deals. In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. Beyond Damage Dice ties unique maneuvers to weapons from both the core rules and the Midgard Campaign Setting, giving them a distinct impact on the battlefield. This first part of the monk weapons series presents new maneuvers that monks can use with slashing weapons. The...

Shops of Zobeck: The Kariv’s Apothecary

The Kariv’s Apothecary A small scratchy voice calls out to you, “Welcome stranger! Do you need some help traversing these busy streets? If you do, I am your guide: Black-Eye! Hop aboard, and please, allow me to show you around this magnificent city. If you are looking for anything in particular, do not hesitate to ask.” Looking at this curious kobold and then looking at his rickety cart, you wonder if it will manage on these streets. You...

Shades of Magic: Tools of the Arcane Weave

Tools of the Arcane Weave Weaving magic into reality is not so far removed from the deftly crafted threads and patterns of masterwork garment makers. A handful of artificers can turn reinforced threads into conduits of arcane energy, and the faithful install their divinity into their works to bring a small portion of their deities to the Material Plane. Here you will find just a few items from the craft of arcane weaving. Cape of Comfort...

Shades of Magic: A Taste of Clockwork

Clockwork Magic Items Clockwork magic originated in the Free City of Zobeck, amongst the human, dwarf, and especially kobold followers of Rava, the Goddess of Gears and Fate. It has rapidly spread across the breadth of Midgard in the last century, and clockwork spells and magic items can now be found almost anywhere in Midgard, from the Constructor Temples of Ptah in the Southlands to the Boiling Tower of Steam of Auvindri Against-the-Wind in...

Beyond Damage Dice: Monk Weapons, Part 2

Monk Weapons, Part 2 A weapon is more than the damage it deals. In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. Beyond Damage Dice ties unique maneuvers to weapons from both the core rules and the Midgard Campaign Setting, giving them a distinct impact on the battlefield. This first part of the monk weapons series presents new maneuvers that monks can use with...

Of Magic & Monsters: Variant Goblins from English Poetry

Variant Goblins from English Poetry The sister of the renowned pre-raphaelite painter Dante Gabriel Rossetti, Christina Georgina (1830-1894) was a feminist poet involved in the pre-romantic English literary movement. In her most famous poem, “Goblin Market,” she describes a band of goblins characterized by beastly features. 5E stats are provided for those unusual monsters, aimed at GMs who want to give a fresh spin to a...

Alchemical Warfare

Alchemical Warfare Alchemical weapons have a long history in RPGs. It is a safe bet that the first gamers found themselves in a situation where igniting a flask of oil seemed like a great idea. Thumbing through the pages of history it is easy to find references to chemical weaponry. Chinese generals used clouds of vapor distilled from mustard seeds to blind their enemies. Indian alchemists used a serum distilled from certain tree roots, plants...


Pin It on Pinterest