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Review: Eureka! 501 Adventure Plots to Inspire Game Masters

It’s really an excellent time to be a GM; companies are falling all over themselves catering to us. The recent releases of the Dungeon Master’s Guide 2 by Wizards of the Coast and the simultaneously retro and forward-thinking GameMastery Guide by Paizo are both excellent sources of advice and tools for running a game, full of

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The Red Eye of Azathoth: a Public Report

The first (of 5!) playtests is complete. Here’s what designer Tim Connors had to say (without spoilers!) on changes to the design introduced as a result of playtest feedback. Added event-triggered flashbacks designed to encourage camaraderie between the otherwise opposed Viking and monk investigators. Based pregens on Cthulhu Dark Ages to tweak/balance things like armor/weapons

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The Red Eye of Azathoth: a Public Report

Open Design’s very first Call of Cthulhu patronage project, The Red Eye of Azathoth, is shredding minds like you wouldn’t believe. Mighty Azathoth Stirs Azathoth, the blind idiot god, slumbering as he has for eons untold in the darkness between the stars, has been disturbed. Should he awaken and open just one of his uncaring red

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A Broken Mind: Sanity and Mental Disorders… for Pathfinder Roleplaying Game (Part 2)

Kobold Quarterly Bonus Material! Here it is! The second and final installment of the Pathfinder Roleplaying Game version of the article “A Broken Mind” from Kobold Quarterly #11. The original article details new rules for introducing sanity and mental disorders to your 4th Edition game. So now, you can break minds no matter the edition

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A Broken Mind: Sanity and Mental Disorders… for Pathfinder Roleplaying Game (Part 1)

Art by Cory Trego-Erdner Kobold Quarterly Bonus Material! Kobold Quarterly #11 (on sale now) offers rules for using madness and sanity, in the article “A Broken Mind,” for 4th Edition. However, fear not 3rd Edition fans, for right here and absolutely free are the the same rules built for Pathfinder Roleplaying Game! Why break bones,

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Monster Mayhem: Things of Madness and Desolation, the Feats (Part 4)

If there is one thing you can say for certain about aberrations, they are all different. They are defined by their strange, twisting natures. Nowhere else can you find such diversity—even between related individuals. The perversity of their form and function knows no bounds. Aberrant, Perverted [General] This sickening monstrosity is an affront to the

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Preview of Red Eye of Azathoth, Part 2:
Secrets of the Servants

From the very beginning of the order, the Servants have been preparing for the end of the world, putting contingencies into place in the event that the 5 blackest rites mentioned in the Codex of the Harbinger Star ever come to pass. Several nearly complete reproductions of the Codex exist in the Servants’ vaults for

Preview of Red Eye of Azathoth, Part 2:
Secrets of the Servants
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Red Eye of Azathoth Preview
The Servants of Man

Part One : A History of Service For over 3,000 years, they have waited patiently in the shadows, acting swiftly and silently when needed to thwart man’s destruction at the hands of unknowable horrors. They are the Servants of Man, a clandestine order zealously obsessed with preventing occult forces from bringing about the enslavement or

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The Servants of Man
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