Salt Golem

Salt Golem

salt crystalsThis crystalline automaton is crudely sculpted, with only the vaguest humanoid features. As it shuffles forward on wide, stump-like feet, thousands of tiny salt crystals fall from its body, creating a glittering cloud.

A salt golem has a crudely formed humanoid body made of crystalline salts. It wears no clothing or armor and carries no weapons or other possessions. It cannot speak; the only sound it makes is the susurrus of sliding sand as it moves. A salt golem stands about 8 ft. tall and weighs around 1,000 lb…

Salt Golem (CR 11)

N Large construct
Init -1; Senses low-light vision, darkvision 60 ft.; Perception +0

AC 24, touch 8, flat-footed 24 (-1 Dex, +16 natural, -1 size)
hp 96 (12d10+30)
Fort +4, Ref +3, Will +4
Defensive Abilities blinding salt spray; DR 10/adamantine; Immune construct traits, magic

Spd 20 ft.
Melee 2 slams +21 (2d10+10 plus fatigue)
Space 10 ft.; Reach 10 ft.
Special Attacks rusting grasp

During Combat A salt golem is incapable of strategy or tactics. It mindlessly fights until it destroys its opponents or until ordered to stop by its creator.

Morale A salt golem fights until destroyed.

Str 30, Dex 9, Con —, Int —, Wis 11, Cha 1
Base Atk +12; CMB +23; CMD 32
Languages none

Environment any
Organization solitary or gang (2-4)
Treasure none

Blinding Salt Spray (Ex) Any time a salt golem is hit in combat, thousands of tiny salt crystals erupt from its body. All creatures within 5 ft. of the golem are blinded for 1d6 rounds (Reflex DC 16 negates; Constitution-based).

Fatigue (Su) Creatures hit by the golem’s attacks are fatigued (Fortitude DC 16 negates; fatigued creatures become exhausted; Constitution-based).

Immune to Magic (Ex) A salt golem is immune to any spell or spell-like ability that allows SR. In addition, certain spells and effects function differently against the creature, as noted below.

  • A control water spell slows the golem (as the slow spell) for 2d6 rounds and deals 1d12 damage.
  • A soften earth and stone does not actually change the golem’s structure but negates its DR and immunity to magic for 1 full round. The golem gets no saving throw against any of these effects.
  • Any magical attack against a salt golem that deals acid damage heals 1 damage for every 3 damage it would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hp, it gains any excess as temporary hp. A salt golem gets no saving throw against magical attacks that deal acid damage.

Rusting Grasp (Su) A salt golem can make a melee touch attack with a rusting grasp effect, as the spell, 3/day.


A salt golem’s body is formed from a composite of at least 1,000 lb. of rare salts and minerals worth 2,500 gp.

Salt Golem

CL 12th; Price 52,500 gp

Requirements geas/quest, horrid wilting, limited wish, rusting grasp, creator must be CL 12th; Skill Craft (alchemy) or Craft (sculpting) DC 17; Cost 27,500 gp

(Pathfinder Roleplaying Game Compatible)


You can find another of Rob McCreary’s monster variations in Monster Chronicles: The Nightmare.

11 thoughts on “Salt Golem”

  1. I think it’d be fun to have _create water_ do a point of damage for every 2 gallons of water produced– a nice use for an otherwise forgotten low-level spell.


  2. I think the golem’s attacks dehydrate or dessicate victims. There are rules for dehydrating or dessicating attacks out there somewhere, but using the fatigued condition is an adequate enough replacement.

    Now a pepper golem would be an interesting concept. It could cause sneezing and choking with its attacks (using the hideous laughter spell as the basis for the attack).

  3. A salt golem is incapable of strategy or tactics. It mindlessly fights…

    When will it use the Rusting Grasp?


    An Iron Golem just breathes on everything it
    fights, but this is more tricky i.e. useless
    for a mindless Golem, or is it?

  4. It would use it’s Rusting Grasp upon the orders of it’s creator.

    I’d have the spell Shatter heal it as well as Acid.

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