Rogue’s Gallery: Tam Waltzing

Rogue’s Gallery: Tam Waltzing

Despite being fair of feature, dark of hair, and sharp of eye, Tam Waltzing is only noticed by people who specifically seek him. There is a shadowy, insubstantial quality to him, as though he is a mere silhouette of a man rather than a complete being.

Inhospitable and Alone. Like every member of his family stretching back untold generations, Tam served the lords and ladies of the Fadinglea family. When the elders of the family joined the Great Retreat, the service of their courtfolk was transferred to the elfmarked members left behind in the Arbonesse who quickly freed them of their vows of servitude and departed for the south. The Waltzing clan was stung by their abandonment but endured and sought their fortunes in Zobeck. It didn’t take long for Tam to realize his new shadow fey patrons saw him and his as little more than slaves, so he murdered them and disappeared into the Cartways, taking nothing but his clothing and a family heirloom with him.

Freedom or Death. Once he established a home for himself beneath the city, Tam sought out others of his kind to join the revolution he convinced himself was needed to free the courtfolk from those who held them in the yoke of servitude. He now has a small cadre, mostly of young courtfolk halflings and disenfranchised kobolds, with whom he strikes against Zobeck’s shadow fey and their interests. A number of arsons and vicious murders have been attributed to the group, but their political message has gone unnoticed as the authorities see them as a gang of thugs and killers rather than the group of freedom fighters Tam envisions.

Characteristics

Personality Trait. It’s time for my fellows to wake up and be taken advantage of no longer.

Ideal. What’s the point of helping anyone when we’ve been discarded? Our existence is an elven joke.

Bond. I can’t read the inscription on this odd elven ring, but it’s all I have left of my family and our history of loyal service.

Flaw. I know what’s best for everyone, and they’d all be better off if they’d follow my advice.

Tam Waltzing, Shadow Sorcerer

Small humanoid (halfling), neutral evil
Armor Class 13
Hit Points
9 (2d6 + 2)
Speed
25 ft.

STRDEXCONINTWISCHA
8 (−1)16 (+3)12 (+1)13 (+1)10 (+0)16 (+3)

Saving Throws Con +3, Cha +5
Skills
Insight +2, Intimidation +5, Persuasion +5
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Halfling
Challenge
1/2 (100 XP)  

Brave Glamour. Tam has advantage on saving throws against being frightened and spells of the enchantment school.

Evil Eye (3/Day). Tam can mark a creature with darkness as a bonus action. The next time his target makes an attack roll or ability check, it must make a Charisma saving throw against his spell save DC or have disadvantage on the roll.

Spellcasting. Tam is a 1st-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He knows the following sorcerer spells:

  • Cantrips (at will): chill touch, claws of darkness*, douse light*, mage hand
  • 1st level (2 slots): color spray, shield

* See Deep Magic.

ACTIONS

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Tam Waltzing, Umbral Sorcerer

Small humanoid (halfling), neutral evil
Armor Class 13
Hit Points
27 (6d6 + 6)
Speed
25 ft.

STRDEXCONINTWISCHA
8 (−1)16 (+3)12 (+1)13 (+1)10 (+0)18 (+4)

Saving Throws Con +3, Cha +6
Skills
Insight +2, Intimidation +6, Persuasion +6
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Halfling
Challenge
3 (700 XP)

Brave Glamour. Tam has advantage on saving throws against being frightened and spells of the enchantment school.

Evil Eye (4/Day). Tam can mark a creature with darkness as a bonus action. The next time his target makes an attack roll or ability check, it must make a Charisma saving throw against his spell save DC or have disadvantage on the roll.

Font of Magic (4 Charges). Tam has an innate connection to magic and can twist it to suit his needs. He can expend charges to adapt magic in the following ways. Expended charges are restored each morning at dawn:

  • Subtle Spell (1 Charge). Tam can cast a spell without performing its verbal or somatic components.
  • Quickened Spell (2 Charges). Tam can cast a spell with a casting time of 1 action as a bonus action instead.

Spellcasting. Tam is a 4th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). He knows the following sorcerer spells:

  • Cantrips (at will): chill touch, claws of darkness*, douse light*, mage hand, prestidigitation
  • 1st level (4 slots): cloying darkness*, color spray, shadow armor*
  • 2nd level (3 slots): darkbolt*, web

* See Deep Magic.

ACTIONS

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Tam Waltzing, Tenebrous Sorcerer

Small humanoid (halfling), neutral evil
Armor Class 13
Hit Points
58 (13d6 + 13)
Speed
25 ft.

STRDEXCONINTWISCHA
8 (−1)16 (+3)12 (+1)13 (+1)10 (+0)18 (+4)

Saving Throws Con +3, Cha +6
Skills
Insight +2, Intimidation +6, Persuasion +6
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Halfling
Challenge
5 (1,800 XP)

Dark Glamour. Tam has advantage on saving throws against being frightened and spells of the enchantment and illusion schools.

Evil Eye (4/Day). Tam can mark a creature with darkness as a bonus action. The next time his target makes an attack roll or ability check, it must make a Charisma saving throw against his spell save DC or have disadvantage on the roll.

Font of Magic (7 Charges). Tam has an innate connection to magic and can twist it to suit his needs. He can expend charges to adapt magic in the following ways. Expended charges are restored each morning at dawn:

  • Subtle Spell (1 Charge). Tam can cast a spell without performing its verbal or somatic components.
  • Quickened Spell (2 Charges). Tam can cast a spell with a casting time of 1 action as a bonus action instead.
  • Shadow Magic (2 Charges). Tam can cast blur or mirror image as an action without expending a spell slot.

Spellcasting. Tam is a 7th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). He knows the following sorcerer spells:

  • Cantrips (at will): chill touch, claws of darkness*, douse light*, mage hand, prestidigitation
  • 1st level (4 slots): cloying darkness*, color spray, shadow armor*
  • 2nd level (3 slots): darkbolt*, web
  • 3rd level (3 slots): dispel magic, lightning bolt
  • 4th level (1 slot): night terrors*

* See Deep Magic.

ACTIONS

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Tam Waltzing, Penumbral Sorcerer

Small humanoid (halfling), neutral evil
Armor Class 14
Hit Points
81 (18d6 + 18)
Speed
25 ft.

STRDEXCONINTWISCHA
8 (−1)18 (+4)12 (+1)13 (+1)10 (+0)18 (+4)

Saving Throws Con +3, Cha +6
Skills
Insight +2, Intimidation +6, Persuasion +6
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Halfling
Challenge
7 (2,900 XP)

Dark Glamour. Tam has advantage on saving throws against being frightened and spells of the enchantment and illusion schools.

Evil Eye (4/Day). Tam can mark a creature with darkness as a bonus action. The next time his target makes an attack roll or ability check, it must make a Charisma saving throw against his spell save DC or have disadvantage on the roll.

Font of Magic (10 Charges). Tam has an innate connection to magic and can twist it to suit his needs. He can expend charges to adapt magic in the following ways. Expended charges are restored each morning at dawn:

  • Subtle Spell (1 Charge). Tam can cast a spell without performing its verbal or somatic components.
  • Quickened Spell (2 Charges). Tam can cast a spell with a casting time of 1 action as a bonus action instead.
  • Shadow Magic (2 Charges). Tam can cast blur or mirror image as an action without expending a spell slot.

Spellcasting. Tam is a 10th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells:

  • Cantrips (at will): chill touch, claws of darkness*, douse light*, mage hand, prestidigitation
  • 1st level (4 slots): cloying darkness*, color spray, shadow armor*
  • 2nd level (3 slots): darkbolt*, web
  • 3rd level (3 slots): dispel magic, lightning bolt
  • 4th level (3 slots): confusion, night terrors*
  • 5th level (1 slot): cloudkill

* See Deep Magic.

ACTIONS

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

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