Maebe stands barely taller than a dwarf, her leathery skin stretched tightly over her skeleton like taught hide on a drying frame. Her ram-like horns have been filed to mere stumps, and her eyes are black pits that evince no mercy or pity.
Banished. After her trial, a perfunctory affair performed for the entertainment of the court, Maebe was exiled from Corremel, City of Lanterns, for the crime of smirking at the Black Prince while he was wearing violet-and-apricot-striped hose. Stunned at how quickly the verdict was reached, she barely had time to gasp before the bailiff dragged her away from the courtroom, hustled her down a hallway, and thrust her through a door onto the shadow road leading to Corremel, City of Ale.
Walking in the Dark. Maebe couldn’t say how long she wandered the path in a daze, but at some point, she took a wrong turn and then the wrong exit and ended up stranded in the Underworld. Before she had time to become frantic at her plight, she stumbled upon a lone figure in the lightless tunnels. The pair walked together, stopping only when Maebe needed to sleep. Growing hungrier by the day, Maebe grew desperate for food, but her companion explained he could teach her to go without nourishment indefinitely. He also promised to teach her how to get vengeance on the lords of the shadow fey for expelling her.
Hungry for Revenge. After Maebe’s companion taught her how to use her body as a weapon, she allowed him to transform her into what he was: one of the People. She has long since left him and travels both the surface of Midgard and the Underworld, gathering allies, increasing in skill and knowledge, and preparing to return to the Shadow Realm to finally have her justice.
Characteristics
Personality Trait: If you have what I want, I will take it.
Ideal: Power. Those weaker than myself deserve neither mercy nor pity.
Bond: I was branded a traitor and driven into exile. I will return in force and bring glory to my name.
Flaw: When the living are near me, I lick my lips and salivate profusely.
Maebe Dworhel, Monk Novice
Medium undead (darakhul [shadow fey heritage]), lawful evil
Armor Class 14
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
12 (+1) | 15 (+2) | 15 (+2) | 8 (−1) | 15 (+2) | 10 (+0) |
Saving Throws Str +3, Dex +4
Skills Acrobatics +4, Insight +4, Perception +4
Damage Resistances necrotic, poison
Senses darkvision 60 ft., passive Perception 14
Languages Common, Darakhul, Umbral
Challenge 1/8 (25 XP)
Scent Blood. Maebe has advantage on Wisdom (Perception) checks to notice or find a creature within 30 feet of her that doesn’t have all its hit points.
Unarmored Defense. While Maebe is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.
Undead Resilience. Maebe is immune to disease and has advantage on saving throws against being charmed and poisoned.
ACTIONS
Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Sling. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Maebe Dworhel, Sated Hunger Monk
Medium undead (darakhul [shadow fey heritage]), lawful evil
Armor Class 15
Hit Points 39 (6d8 + 12)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
12 (+1) | 16 (+3) | 15 (+2) | 8 (−1) | 15 (+2) | 10 (+0) |
Saving Throws Str +5, Dex +3
Skills Athletics +5, Insight +4, Perception +4
Damage Resistances necrotic, poison
Senses darkvision 60 ft., passive Perception 14
Languages Common, Darakhul, Umbral
Challenge 1 (200 XP)
Martial Artistry (4/Day). Maebe can use a bonus action to take the Dash, Disengage, or Dodge action on her turn.
Scent Blood. Maebe has advantage on Wisdom (Perception) checks to notice or find a creature within 30 feet of her that doesn’t have all its hit points.
Unarmored Defense. While Maebe is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.
Undead Resilience. Maebe is immune to disease and has advantage on saving throws against being charmed and poisoned.
ACTIONS
Multiattack. The sated hunger monk makes three unarmed or sling attacks.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning or necrotic damage.
Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
REACTIONS
Deflect Missiles. When Maebe is hit with a ranged weapon attack, she can use her reaction to decrease the damage she takes by 11 (1d10 + 6) points.
Maebe Dworhel, Sated Hunger Adept
Medium undead (darakhul [shadow fey heritage]), lawful evil
Armor Class 15
Hit Points 84 (13d8 + 26)
Speed 45 ft.
STR | DEX | CON | INT | WIS | CHA |
12 (+1) | 16 (+3) | 15 (+2) | 8 (−1) | 15 (+2) | 10 (+0) |
Saving Throws Str +3, Dex +5
Skills Athletics +5, Insight +4
Senses darkvision 60 ft., passive Perception 12
Languages Common, Darakhul, Umbral
Challenge 3 (700 XP)
Martial Artistry. [K+K1] Maebe can use a bonus action to take the Dash, Disengage, or Dodge action on her turn.
Scent Blood. Maebe has advantage on Wisdom (Perception) checks to notice or find a creature within 30 feet of her that doesn’t have all its hit points.
Unarmored Defense. While Maebe is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.
Undead Resilience. Maebe is immune to disease and has advantage on saving throws against being charmed and poisoned.
ACTIONS
Multiattack. Maebe makes three attacks.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning or necrotic damage. If the target is a creature, Maebe can choose one of the following additional effects:
- The target must succeed on a DC 13 Dexterity saving throw or be knocked prone.
- The target must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.
Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
REACTIONS
Deflect Missiles. When Maebe is hit with a ranged weapon attack, she can use her reaction to decrease the damage she takes by 14 (1d10 + 9) points.
Maebe Dworhel, Sated Hunger Veteran
Medium undead (darakhul [shadow fey heritage]), lawful evil
Armor Class 16
Hit Points 117 (18d8 + 36)
Speed 45 ft.
STR | DEX | CON | INT | WIS | CHA |
12 (+1) | 18 (+4) | 15 (+2) | 8 (−1) | 15 (+2) | 10 (+0) |
Saving Throws Str +4, Dex +7
Skills Acrobatics +7, Insight +5, Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages Common, Darakhul, Umbral
Challenge 5 (1,800 XP)
Martial Artistry. Maebe can use a bonus action to take the Dash, Disengage, or Dodge action on her turn.
Scent Blood. Maebe has advantage on Wisdom (Perception) checks to notice or find a creature within 30 feet of her that doesn’t have all its hit points.
Unarmored Defense. While Maebe is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.
Undead Resilience. Maebe is immune to disease and has advantage on saving throws against being charmed and poisoned.
ACTIONS
Multiattack. Maebe makes four attacks.
Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning or necrotic damage. If the target is a creature, Maebe can choose one of the following additional effects:
- The target must succeed on a DC 13 Constitution saving throw or gain one level of exhaustion. A creature can gain only one level of exhaustion from Maebe per round.
- The target must succeed on a DC 15 Dexterity saving throw or be knocked prone.
- The target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
Sling. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
REACTIONS
Deflect Missiles. When Maebe is hit with a ranged weapon attack, she can use her reaction to decrease the damage she takes by 16 (1d10 + 11) points.