As soon as this yellow-bellied sea snake emerges from the river, it releases an ear-splitting yell.
Ilomba CR 5
Any evil alignment (same as proprietor) Medium Construct
Init +6; Senses darkvision 60 ft.; low-light vision, scent; Perception +13
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 55 (6d10+20)
Fort +1, Ref +3, Will +3
Defensive Abilities construct traits
Weaknesses cold-blooded union
Speed 20 ft., climb 20 ft., swim 40 ft.
Melee bite +8 (1d6 plus poison)
Spell-Like Abilities (CL 8th, concentration +10)
At will—true strike
3/day—shatter (DC 11)
1/day—shout (DC 13)
Str 11, Dex 14, Con —, Int 10, Wis 14, Cha 8
Base Atk +6; CMB +6; CMD 18 (can’t be tripped)
Feats Athletic, Improved Initiative, Weapon Finesse
Skills Acrobatics +14, Climb +16, Perception +13, Stealth +14, Swim +16; Racial Modifiers +8 Acrobatics, +4 Perception, +4 Stealth; modifies Climb and Swim with Dexterity
Languages same as proprietor (can’t speak), telepathic link
SQ snake in the grass
Cold-Blooded Union (Su) An ilomba and its proprietor are intimately linked, and the death of either construct or master automatically means that both subjects die.
Poison (Ex) Bite—injury; save Fort DC 15; frequency 1/minute for 6 rounds; effect 1d3 Con; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.
Telepathic Link (Su) An ilomba cannot speak, but the process of creating one links it telepathically with its creator. An ilomba knows what its master knows and can convey to him or her everything it sees and hears, out to a distance of 1,500 feet.
Snake in the Grass (Su) Even if an ilomba is a construct, it retains all the characteristics of a normal snake, including its feats, racial modifiers, skills, and capacity to produce venom. The skills of an ilomba are considered class skills as if it were still an animal.
An ilomba is created from a freshly killed coral reef snake or sea snake whose body is immersed in a mixture of ash, brine, myrrh, and one pint of the creator’s own blood. These materials cost 50 gp. The body is animated through an extended magical ritual that requires a specially prepared laboratory or workroom, similar to an alchemist’s laboratory, which costs an additional 1,000 gp. If the creator is personally animating the creature’s body, the creation and ritual can be performed together. An ilomba with more than 6 Hit Dice can be created, but each additional Hit Die adds +2,000 gp to the cost to create.
The person whose blood is used to form an ilomba’s body becomes its master; it is possible for one person to give blood for the creation, another to add the base material, and another to magically animate it as a minion for the one who provided the blood. Creating an ilomba is considered as an evil act and those who partake in such ritual see their alignment shifts one-step toward evil. This modification in alignment occurs only once even if more ilombas are created afterward.
CL 8th; Price 2,900 gp
Requirements Craft Construct shatter, shout, true strike; Skill Craft (leather) DC 20; Cost 1,450 gp.