This man of gears and steel plates stands 10 ft. tall. A green metallic eye stares from the tip of each of its four wings.
Angel of Knowledge and Truth
Inevitables tasked with enforcing the laws of truth, metrons seek out and punish those who use deception to attain wealth, power, or advancement. They target dishonesty in all its forms, including any attempt to change a creature’s true state using magic. As such, beings who exploit or indulge in transmutation magic often incur a visit from a metron…
Inevitable, Metron (CR 7)
LN Large construct (extraplanar, lawful)
Init +7; Senses all around vision, darkvision 60 ft., low-light vision; Perception +19
Aura veil of truth
AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, -1 size)
hp 79 (9d10+30); fast healing 3
Fort +3, Ref +8, Will +7
DR 5/chaotic; Immune construct traits SR 18
Speed 30 ft., fly 60 ft. (average)
Melee +1 greatsword +15/+10/+5 (2d8+8/19-20), 2 slams +13 (1d6+5)
Special Attacks prevaricator’s smite
Spell-Like Abilities (CL 9th)
Constant—detect chaos, zone of truth (DC 16)
At-will—clairaudience/clairvoyance, discern lies (DC 18), dispel magic, locate creature
3/day—lightning bolt (DC 17)
1/day—dictum (DC 21), hold monster (DC 18)
During Combat A metron first uses dictum or hold monster to immobilize its quarry. Following that, it directly attacks the target of its mission (or accomplishes other objective) in preference to all other creatures.
Morale A metron fights until reduced to fewer than 20 hp. It then flees and attempts to reassess its strategy.
Str 21, Dex 16, Con —, Int 22, Wis 19, Cha 18
Base Atk +9; CMB +15; CMD 28
Feats Alertness, Combat Casting, Improved Initiative, Lightning Reflexes, Weapon Focus (greatsword)
Skills Diplomacy +13, Fly +10, Knowledge (arcana) +18, Knowledge (history) +18, Knowledge (planes) +18, Knowledge (religion) +18, Perception +19, Sense Motive +19; Racial Modifiers +4 to Perception, +4 to Sense Motive
SQ world seer
Environment any (Universal Clock)
Treasure NPC gear (+1 large greatsword)
All-Around Vision (Ex) A metron sees in all directions at once. It cannot be flanked. It gains a +4 racial bonus to Perception.
Prevaricator’s Smite (Su) Any creature within the veil of truth that is under the effect of an transmutation or illusion spell (even though negated), such as invisibility, or attempts to cast such a spell takes a -2 penalty to Reflex saves against the metron’s lightning bolt. In addition, the metron gains a +4 to hit and a +9 on damage on melee attacks against the creature. This effect lasts for 24 hours.
Truespeech (Su) A metron can speak with any creature that has a language as if using a tongues spell (CL 9th). This is always active.
Veil of Truth (Su) A powerful antimagic field surrounds a metron in a 30-ft. radius. This field counters magic effects meant to deceive or alter reality from its original form. All illusion and transmutation spells in the area are dispelled as if affected by an antimagic field (CL 9th).
World Seer (Ex) The metron’s watchful gaze and inherent knowledge of truth allows it to treat all Knowledge skills as class skills and make Knowledge skill checks untrained.
The metron appears as a 10-ft. tall humanoid composed of steel plates and quietly whirring gears. Four metal wings sprout from its back and a round orb crowns the tip of each wing. These orbs resemble eyes and constantly rotate, scanning the metron’s surroundings. The orbs also emit the metron’s spell-like abilities, but the loss of an orb does not prevent the use of any of these abilities.
A metron’s conviction causes it to generate a constant zone of truth around itself. It can sense a creature’s discomfort in the zone if it attempts to lie, giving the metron an excuse to punish the individual (even though the zone prevents lying.) If the metron suspects the zone is not powerful enough to compel those within it to speak the truth, it employs discern lies.
The metron’s role as the guardian of truth also grants it extensive knowledge of the world. Some metrons gain reputations as not only enforcers but also sages, councilors, and judges. These individuals often act as arbiters in disputes or dispense knowledge and advice to beings likely to advance a metron’s goals or missions.
(This post is Product Identity.)
You can find more of Stefen Styrsky’s take on inevitables in Monster Chronicles: The Inevitable.