When visiting residences or other structures, adventurers might be treated to a glimpse of what others consider to be trophies. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.
d12. Curiosity
- The shriveled skulls of various humanoids rest within this glass case. Each one has a gemstone under it. A placard states: “Place the gemstone between the teeth of the skull to learn more about the person the skull belongs to.”
- Bells formed from metal, crystal, glass, and more are lined up on a shelf that floats along the wall.
- Pegs hold up necklaces and bracelets of every kind. Labels point out the gemstone pendant recovered from a dragon’s lair, as well as the tooth-and-fang necklace taken from an ogre.
- Mirrors of every size and shape cover the wall. As you look into each one, the form of another person stands behind you, mouthing words while looking anguished.
- Sprigs from various trees are set to grow from a variety of pots. Each one has a little fey gardener ensuring its survival.
- Honey jars with labels indicating where the honey came from line the oak shelving unit.
- Stick incense of all different scents are held within containers and arrayed in a waterfall shelving unit for easy perusing. A book to the side is titled: “The Book of Incense: Recipes From My Travels.”
- Glass jars containing mist line this shelf. Each label notes the mist came from a different cloud from a different location—or world!
- Scales of every hue and of varying sizes decorate one wall of this room. A tasteful plaque lists the names of all the dragons and other scaled creatures from which the scales originate, plus when they were killed.
- A collection of lamps, flickering with lights of all colors, fills the room. They’re on every surface, including the floor. Symbols are scratched into each lamp.
- A tanks of water, with floating lights within it, takes up an entire wall of the room. In it are miniaturized merfolk.
- Tiny rows of stone soldiers fill a table in the middle of the room. They are clearly at war with each other. The name of someone is etched into the base of the soldier. The details on each one are very accurate.