Everyone needs practice — including archers. So, where you’ll find archers, you might find a range or practice field. And on that field, you might find interesting things. You can use any of these details as starting points to flesh out some other interesting things if the player characters choose to look around a bit more. If you want to roll randomly for one, use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.
d12. Curiosity
- A glowing arrow rests in the middle of a target. When touched, it screams.
- The target dummies that are swinging from hooks under skeletal-seeming trees drip some dark fluid. Is there something inside these things? Are they actually target dummies? Why does it smell like blood?
- When shot at a target, the arrow vanishes in mid-flight. A thud nearby proves to be a dead creature, struck by the arrow you just shot. Will it happen again? And will the creature be dead next time?
- A squad of ghostly archers forms and starts shooting at the targets on the range. The arrows are, oddly enough, real.
- Any arrow shot at a target transforms into a random mammal in mid-air. The creature lands safely and scurries off.
- The ground in front of the targets is littered with mushrooms that smell like popped corn and melted butter. Tiny balls of blue light land on a mushroom, bounce upward while making a high-pitched squeal of glee, then land on the next closest mushroom. They make some sort of endless pattern as they do so.
- Someone spelled out the word “flee” by using arrows in the row of targets.
- Each target has a skull of a creature pinned to it with an ancient arrow. Gemstones gleam in the eye sockets.
- A series of high quality, unstrung bows rest against the first target on the range. Fresh blood coats each one.
- The target dummies step off their stands and start shambling toward you. Each one wields an ornate dagger.
- The strains of a cheerful and cutesy holiday song reach your ears as if from afar when you enter the range. The music seems to be emanating from one of the music boxes that are lined up in front of the four targets at the other end of the range. Each step made on the range sends a series of arrows from an unseen source behind you toward the targets. With each few seconds that pass, the music grows louder and louder—almost to the point of filling your head painfully. You’re not sure that it won’t be a painful experience if you can’t get to those music boxes and make the music stop.
- Everywhere you look, worms wriggle out from the earth of the target range, as if seeking to escape the soil in which they once burrowed. They’re moving toward you.
Hard to think of, or remember, everything.
Thanks for the reminder!
I have two archers in my game . . . time to spend “time” at the Range!