Home / interview / Page 3

interview

As Much of the Story as Possible:
Map Talk with Sean Macdonald

Sean Macdonald never intended to become a freelance RPG cartographer. An internet programmer by trade, he got into RPG cartography through his work as a website designer. He started his freelance cartography career in 2003 mapping the Dragonlance Campaign Setting. Three years later he won a gold ENnie for Tasslehoff’s Map Pouch: War of the […]

As Much of the Story as Possible:
Map Talk with Sean Macdonald
Read More »

A Question of What’s Cool:
A Conversation with Wesley Schneider

With RPG titles like Classic Horrors Revisited (forthcoming from Paizo), Seven Days to the Grave (Paizo), and Cage of Delirium (Goodman Games), F. Wesley Schneider’s work clearly runs toward the dark. Indeed, Schneider’s writing and his tastes are downright diabolical. “In RPG terms, I’ve always been way more interested in devils than in other fiends,”

A Question of What’s Cool:
A Conversation with Wesley Schneider
Read More »

The Grim Human and the Buxom Elf Princess:
A Conversation with Ed Greenwood Part IV

If you are just joining us, the previous installments of Greenweek are available: Part I, Part II, and Part III. On average, Ed Greenwood completes three novels, nine short stories, and a variety of other projects each year, including articles, introductions, essays, and gaming products. Fortunately for his fans, he writes quickly and often. The

The Grim Human and the Buxom Elf Princess:
A Conversation with Ed Greenwood Part IV
Read More »

A Beautiful Banquet:
A Conversation with Ed Greenwood Part III

Greenweek continues with part III of our interview with Mr. Greenwood. If you missed part I or part II, it’s easy to get caught up! In Ed Greenwood’s The Sword Never Sleeps, the final novel of the Knights of Myth Drannor trilogy, characters rush through a series of confrontations, resolving chases and conflicts established earlier

A Beautiful Banquet:
A Conversation with Ed Greenwood Part III
Read More »

A Glowing Handful of Scenes:
A Conversation with Ed Greenwood Part II

Did you miss Part I of our Greenweek interview series? It’s easy to get caught up! In the opening scene of Ed Greenwood’s <href=”http: www.amazon.com=”” gp=”” product=”” 1844166171?ie=”UTF8&tag=themonkeyki04-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=1844166171″”>Dark Lord, the protagonist Rod Everlar awakes to a bloody winged female warrior named Taeauna falling onto his bed. Everlar is scared and confused, Taeauna begs for mercy,

A Glowing Handful of Scenes:
A Conversation with Ed Greenwood Part II
Read More »

Making the Realms Shine:
A Conversation with Ed Greenwood, Part I

Early in Ed Greenwood’s novel Elminster: the Making of a Mage, the ragged knight Helm gives young Elminster a sword and encourages him on his journey. As the smiling boy heads off, the knight wrestles with his own ambivalence, thinking, “The first duty of a knight is to make the realm shine in the dreams

Making the Realms Shine:
A Conversation with Ed Greenwood, Part I
Read More »

The Secret to Paizo’s Success, According to Sean K Reynolds

Welcome back for the second part of our SKR interview, in which we finally learn the secret of lobsteak and of Paizo’s success. Also, he explains how and when he’ll be playing 4E! If you missed Part 1, it’s easy to catch up. Jones: You have been involved in developing games both before and after

The Secret to Paizo’s Success, According to Sean K Reynolds Read More »

The Awesome-ication of the PATHFINDER RPG: The Grand Design of Sean K Reynolds

Sean K. Reynolds is the developer on Paizo’s PATHFINDER roleplaying game, but he didn’t start his career there. It took him a while to land at Paizo Publishing. In 1995, Sean left his job at a video game company to become the online content coordinator for TSR. When Wizards of the Coast bought out TSR

The Awesome-ication of the PATHFINDER RPG: The Grand Design of Sean K Reynolds Read More »

Hidden Assumptions: A Pact with Dario Nardi

By day, Dario Nardi is a lecturer at the University of California Los Angeles, where he teaches classes in “artificial intelligences and robotics, personality and organizational behavior, modeling and simulation of complex systems, and undergraduate curriculum design.” He uses computer models, group simulations, and he encourages students to pursue their own interests in their own

Hidden Assumptions: A Pact with Dario Nardi Read More »

A Better Play Experience: a Conversation with Jason Bulmahn

As the lead designer for the Pathfinder Roleplaying Game (PFRPG), Jason Bulmahn has one job: produce a game that is true to the feel of 3.5e, but that offers “a better play experience.” And the word among the members of his design team is that Bulmahn has outdone himself. “Jason’s been working 24–7 on the

A Better Play Experience: a Conversation with Jason Bulmahn Read More »

Interview: Autophagia, Crunch, & an Evil Little Chuckle

Aeryn “Blackdirge” Rudel used to be known mostly for creating gruesome and challenging RPG monsters. And some folks might think of him as the editor-in-chief of Goodman Games’ new 4E-only RPG magazine, Level Up, our worthy competition. Not me, though. For I have faced one of his half-dragon turtles and lived—barely—to tell about it. The

Interview: Autophagia, Crunch, & an Evil Little Chuckle Read More »

Interview: Salvatore’s Start in the Biz

Here’s a slightly longer audio interview bit in which Mr. Salvatore talks about his early development as a fantasy writer, leading up to his working with the Realms. Everyone breaks into the business in their own way. [audio:https://koboldpress.com/audio/diplomacy005.mp3] And with that, I think we’ve run the course of audio snippets with R.A. Salvatore (maybe one

Interview: Salvatore’s Start in the Biz Read More »

Behind the Spells: Color Spray

Behind the Spells: Color Spray is the first in a series produced for the Kobold Quarterly by Tricky Owlbear Publishing. For those unfamiliar with the series, “Behind the Spells” provides a historical background, secret effects, and related material to one of the classic spells of the world’s most famous fantasy roleplaying game. The rules are

Behind the Spells: Color Spray Read More »

Kobold Diplomacy: Margaret Weis and Tracy Hickman

If you don’t know who Margaret Weis and Tracy Hickman are, … well, I’m not sure why you’re here at Kobold World Central. They’re the creative duo behind the Dragonlance novels, and they kindly consented to an interview with Jeremy Jones in this audio segment. [audio:https://koboldpress.com/audio/diplomacy001.mp3] They discuss humor, character origins, collaboration, and much more.

Kobold Diplomacy: Margaret Weis and Tracy Hickman Read More »

Join the Kobold Courier and Earn Loot!

Stay informed with the newest Kobold Press news and updates delivered to your inbox weekly. Join now and receive a PDF copy of Shards of the Spellforge

Join The Kobold Courier

38878

Be like Swolbold. Stay up to date with the newest Kobold Press news and updates delivered to your inbox twice a month.

Scroll to Top