Unlocking the Vault: Magical Contracts
Make a deal with a fey or fiend using a magical contract!
Unlocking the Vault: Magical Contracts Read More »
Make a deal with a fey or fiend using a magical contract!
Unlocking the Vault: Magical Contracts Read More »
Get a sneak peek at one of the new creatures from Wastes of Chaos, the Mire Fiend!
Wastes Wednesday: Mire Fiend! Read More »
Mazrin Krail’s drow masters funded his development of plague-bearing agents when he was alive. Now that he is an undead darakhul, his new masters make even more diabolical use of his research.
Rogue’s Gallery: Mazrin Krail Read More »
Is your D&D game sailing the astral seas? This installment contains rare materials you might find out there, their stories, and rules for using them in your game!
Reach for the Stars: Rare Materials Read More »
The Tome Unleashed series fleshes out monsters from the Tome of Beasts, modifying existing monsters to switch things up for your players!
Tome Unleashed: Ychen Bannog Read More »
Another deep dive into a set of monsters from the Creature Codex that can improve your campaign. Today? Animal lords!
Unique Uses of the Creature Codex: Part 2, Animal Lords Read More »
Though Leiloch Poire is now an esteemed professor of magical balladeering, this was certainly not always the case. Not so long ago, as the shadow fey see it, while a mere pupil of the arcane arts, Leiloch was the bane of teachers and peers both.
Rogue’s Gallery: Leiloch Poire Read More »
Recent reports about a 5E rules update have floated the idea that monsters will lose access to critical hits. Maybe there’s a better option, though….
Monstrous Crits: One Better, part 1 Read More »
In the spirit of Deep Magic, your warlock can serve a new patron, the Plaguebearer, with abilities befitting a host of malign essence.
Deep Magic: Pestilent Warlock Patron Read More »
The community on Twitter continues to create Jirotown, based on the Campaign Builder Cities & Towns character sheet. This time, a new NPC and a new district!
Jirotown: Cities & Towns Pre-orders Open! Read More »
Are you taking your D&D game into the great beyond, sailing the astral seas? Reach for the Stars explores rules to augment a game with options beyond your campaign’s home world. Start with an adventure generator!
Reach for the Stars: Quick Space Adventures Read More »
The reincarnate spell allows druids to bring the dead back to life, in a random new form. Now, try our Races of Midgard table to determine one of dozens of choices to bring back your hapless PC from beyond!
From the Ashes: Reincarnate Super-Table Read More »
Typhon, Father of Monsters, is chained beneath a mountain. His minions seek to free him… and oppose your players!
Children of Typhon: Minions Read More »
Skill challenges are a great way to bring the structure and excitement of combat to non-combat encounters. Today, we plan for PC success and failure in the skill challenge—both mechanically and narratively.
Skill Challenges for 5E, Part 2 Read More »
Finally, the poison you’ve been waiting for!
Dungeon Tables: Critical Hits, Part 4.5! Read More »
Fighters are great for GMs. They can be dastardly villains or amoral muscle for a client flush with gold and gems. Let’s put some more NPC fighter options on the table.
Bigger Bads: Fighter NPCs Read More »
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