Not everyone opts to live the life of an adventurer. Some have no interest in seeing other kingdoms and no desire to explore dank dungeons for ancient riches. Others are too worried about highway bandits, goblin hordes, and marauding dragons to take the risk. Yet in every crowded city, bustling trade town, and backwoods village, some unruly kids look past the boundaries of their community and imagine a bigger world. It’s clear to everyone else that these children will fill the ranks of future adventurers, and nearly every current adventurer began as a child such as these.
This two-part series presents twelve types of children who turn to adventuring in adulthood. Growing up, your character might have been one of these types, and each description is meant to help you find your character’s own reasons for adventuring. These descriptions could also provide motivations for NPCs, or even describe the qualities of children encountered during the PCs’ many travels.
Arcane
You’ve long been fascinated by magic. Sorcerers turning the tides of battles, wizards sealing wayward outsiders in magical prisons—these were your heroes. Your obsession culminated with the theft of some material components and a lot of gibberish words, the combination of which burned down half your house and left you seeing illusory myconids for the next month. But your fascination with magic didn’t end there, and you chased every opportunity to study these potent and unpredictable forces. Eventually you found opportunities leading to exotic places—the toppled towers of long-dead sorcerers, the wizard workshops of a distant metropolis, the planar gateways to other worlds—and you left to search for the magic you’ve always dreamed of harnessing.
Battle-Tested
You were only a child when marauders attacked and pillaged your community, yet you took up arms to defend your family. It might not have mattered—perhaps you were easily overwhelmed but spared death for your act of bravery. Or maybe it did matter, and you saved those dear to you. In either case, the experience taught you the necessity of martial skill, and you’ve committed yourself to combat ever since. Whether you are self-taught or academy-trained, whether you’ve served with a local militia or fought for money as a mercenary, you know the benefit of a strong offense and a calculated defense. Now you apply that skill wherever it is needed, the old memory of helplessness replaced by the confidence and bravado of a trained warrior.
Bullied
Growing up, you were picked on and pushed around—always the subject of cruelty. You might have been smaller or younger than the other kids in your community, or you might have faced jealous siblings or a belligerent parent. Either way, your difficult youth helped make you tougher and more determined to prove your worth. You threw yourself into your studies—whether religious, arcane, martial, or otherwise—and swore to make yourself the very best you could be. After the opportunity to practice your trade took you far afield, you always thought back on your childhood bullies and imagined one day returning home, maybe to show them how successful you’ve become—or to make them pay for years of torment.
Devout
Even as a youngster, you recognized the unmistakable connection between the gods who birthed the world and the people who inhabited it. You reasoned that all races were indebted to the divine, and early on you dedicated yourself to working the will of the gods. You asked questions of the religious elders in your community, learned the intricate histories of the deities and their clergy, and explored their struggles and ambitions. You came to identify with one god in particular and swore to uphold that god’s strictures—or maybe you struck a bargain with the god, offering your dedication for a measure of divine power. Now, you use this power to spread the god’s ideals, neutralize the god’s enemies, and perhaps advance your own agenda.
Educated
You received formal instruction at an early age. You might have attended a religious school, learned from a strict private tutor, served as a page or squire in a noble household, or apprenticed with a notable spellcaster. In any case, many of your gifts and talents can be traced back to the lessons you learned in this highly structured environment. Your education helped mold you into an inquisitive adult who asks questions and seeks thorough answers. Whether you’re interested in tales from antiquity, religious artifacts, historical arms and armor, forgotten generals, or esoteric magical minutia, everyone knows that if the subject comes up, you’re the person to do the talking. And if you don’t have all the answers you need, you’re equally eager to join the expedition and uncover the information yourself.
When creating a PC I always think of their background first — the how and why they became who they are when I begin playing them. Knowing their origin really helps solidify them as a character, so this article is extremely helpful. The options here are well written, detailed enough to spark inspiration yet vague enough to make it your own. I’ll definitely reference these the next time I make a character.
I really like the history of a character. I used to have an excellent GM that required character backgrounds. The background of your character is like your own past, it forms the motivations for your future endeavors and maps the road you wish to follow. I really love the starter portions that give just enough idea to spark your own and yet still can be complete in their own right. Good Job. Looking forward to part 2.
Awesome job brotha. You were always very good. Keep it going!
Background information is awesome! Can’t wait for part 2.
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