Delve into the Depths in the Kobold Blog

Tripping on the World Tree: Reading the Warlock Guide to the Planes

Next, the guide specifically details seven separate planes, specifically the Infinite Halls (Seven Heavens of Celestial Light), Silendora (Summer Lands of the Elves), Valhalla (including the Storm Court and Geirrhöth), Klingedesh (the Marketplace), Ravatet (Plane of Gears), the Evermaw (Plane of the Undead), and finally Ginnungagap (the Yawning Void). Each section describes locations of interest […]

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Warlock’s Apprentice: An Ode to Randomness

Creating material for roleplaying games isn’t the same as engineering a new smartphone or finding ways to speed up an assembly line. Those tasks are tethered to the real world. The most revolutionary manufacturing idea ever conceived is in fact worthless if it depends on technology that can’t be built. RPGs, on the other hand,

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Rogue’s Gallery: Victrolis Hapenny

Tower of Riches and Grief. When Victrolis visited her father for the last time, passing through his hometown on her own travels, a minstrel in her own right, he told her about his brother. He talked for hours, delivering a tale he swore was true. He told Victrolis of the adventures he and his brother

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Harbingers of the Yawning Void: Cult Activities and Adventure Hooks, Part 2

LEVELS 10–12 A major metropolis is in turmoil. The city-state is on the verge of total anarchy. A disease has broken out in the poorer sections and threatens to become a full-borne plague, even though those quarters have been locked under quarantine under threat of death. Doomsayers walk the streets, prophesying the end times. Suicides

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Dungeon Tables: Travel Challenges and Complications, Part 3

Jungle 1d10 Challenge/Encounter 1 A giant ape, watching the party from the canopy. 2 Two awakened shrubs and an awakened tree, or one shambling mound, unhappy at the intrusion.  3 Overgrown Path. The vines and vegetation have overtaken the path. The PCs must succeed a DC 14 Wisdom (Survival) check in order to continue in

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One-on-One Roleplaying: Adapting Published Campaigns

Adaptation Principles As we said earlier in this series, one of the best things about one-on-one play is the focus on the player and the PC. They’re the main character around whom the entire storyline revolves. This is a double-edged sword when it comes to adapting a published campaign though. Both the narrative arc and

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Tome Unbound: Dancing Foliage

Innate Spellcasting. The dancing foliage’s innate spellcasting ability is Charisma (spell save DC 12). The foliage can cast the following spells, requiring no material components: 3/day: entangle 1/day: plant growth The dancing foliage loses its Shower of Petals reaction. Poison-Tipped Leaves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing

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Warlock’s Apprentice: Weird Fantasy Items

Binding Oath Scroll, very rare (requires attunement by a cleric or paladin) This lengthy scroll is the testimony of a pious individual’s adherence to their faith. The author has emphatically rewritten these claims many times, and its two slim, metal rollers are wrapped in yards of parchment. When you attune to the item, you rewrite

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The Ratatosk: Magical Items and Equipment of the Squirrel-Folk

Chaos Acorn Wondrous item, very rare (requires attunement) This acorn was harvested from a branch of the World Tree growing in a chaotic area of the void. A sheen of ever-changing colors decorates its smooth surface. You can use an action to eat the acorn. Doing so triggers a chaos magic surge. Roll percentile dice

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Harbingers of the Yawning Void: Cult Activities and Adventure Hooks

LEVELS 1–3 Outbreaks of seemingly senseless and motiveless violence are causing unrest in the city. Young people are coming home bruised and bloody, refusing to tell their parents how they received their injuries. Overseers puzzle over laborers arriving late to work with black eyes and limping gaits. Soon after, a series of seemingly random attacks

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