Private Santuary, Episode 28
Listen to Part 1 of Wolfgang’s interview with the good folks of the Private Sanctuary podcast. You can either go to the PS website, or listen to the show directly.
Private Santuary, Episode 28 Read More »
Listen to Part 1 of Wolfgang’s interview with the good folks of the Private Sanctuary podcast. You can either go to the PS website, or listen to the show directly.
Private Santuary, Episode 28 Read More »
Here we are at issue #4, and I’m not sure quite how the time has flown by so quickly. It’s springtime, and an editor’s fancy turns to thoughts of new editions, new authors, and new pagecount. There’s a full-on feast of other gaming goodness in this issue, from the cover by William O’Connor to the
Wolfgang Baur’s Kobold Quarterly magazine and Highmoon Media Productions have teamed up to produce and release a special edition in Highmoon’s Domains of Adventure line, the Havenmine Gauntlet, written by WereCabbage Adam Daigle, with art by James Keegan.
Back in the day, long ages past, when Open Design was founded (better known as 2006), I had a problem. And that problem was this: How would I keep patrons entertained while I waited to see if gamers would chip in to fund the project? I mean, I wanted them coming back to the Open
The Kobold Guide to Game Design Read More »
The fourth Open Design commission, Six Arabian Nights, has been completed and has shipped to its more than 101 patrons. Initial reactions from the readers include “What a beautifully rendered collection” to “Absolutely amazing” to just plain “Wow”. To put it another way, one patrons says it will “definitely be one of the more prized
Sandswept Tales of Dark Arabia Read More »
You’re a bloody fool Cane.” Conversations within the Severed Ram came to an abrupt halt. I became the center of attention and felt the color rise in my cheeks, as someone stifled a laugh in the tap-room.
The Tale of Joshua Cane Read More »
Kobold-in-Chief, Wolfgang Baur, has been invited to be the guest of honor at Wordsmith Hall. Don’t be alarmed, loyal minions, thinking you won’t be able to attend. Wordsmith Hall is not located in a real-life town; it’s a location in Second Life.
Kobolds Get a Second Life Read More »
One of the adventures in Six Arabian Nights, the current Open Design project, is called “The Sand Pirates,” and it features a fantastic half-efreet pirate captain and his crew, cursed monstrosities beneath the dunes, and a few other twists and turns. As a preview, check out the free download of Captain Asad Al Nar, the Lion of Fire, containing stats, tactics, and stunning art!
Free Preview: Pirates of the Arabian Nights Read More »
Blood of the Gorgon is a 50,000+ word dark urban adventure in which the heroes brave terrors without and within. Written by Nicolas Logue and developed by Wolfgang Baur, this patron-driven project includes daily posts and discussion, five design essays discussing horror, mystery adventures, storytelling, and other topic. It also offers playtest opportunities and up-close Q&A of the design choices made for the adventure.
Open Design Presents: Blood of the Gorgon Read More »
When an editor writes back and tells you that your storyline is terrible, it’s usually a good sign that your writing is progressing well. Seem strange? Well, it could be worse. That editor…
The Inner Dictator Read More »
This lich’s tale expands on the material of the “Ecology of the Lich,” published in Kobold Quarterly #3.
The Cloven Lord’s Tale… Read More »
I’ve gotten this question a LOT over the last few months, with various gamers asking what condition my edition is in. All I’ve been able to say is that I don’t know until I hear more from WotC. Well, we’ve heard…
To 4E or not to 4E? Read More »
Dragon Magazine, the long-time resource for D&D players, folded last September after an amazing 359-issue run. Dungeon Adventures ceased publication at the same time, Pyramid has been all electronic for awhile, and White Wolf Magazine and Inphobia are distant memories. Is the era of the paper gaming magazine all gone?
You may have noticed a few changes since last issue. Yes, it’s only issue #3, and already we’re making improvements. Kobolds are like that, always tinkering. Keeps us off the trapmaking circuit.
The heart of the tabletop roleplaying world is a place where everyone shares the stage: players, DMs, and designers alike. In that vein, I’m happy to announce that with this issue, I’m stepping back from writing quite so many articles as I did last issue. There’s a world of talent out there, and it’s time
I realize that launching this magazine as Dragon Magazine’s print era ends is — how to put it? It’s a bit of a kick to the nuts to go from a 100% color, lavishly-illustrated, fine-tuned machine to a one-man show with a lot of black and white art and a do-it-yourself ethos.
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