Every GM understands that every game, from the epic campaign to the Friday night one-shot, is a unique mix of gameplay, roleplaying, and design. Like baking a cake or serving up your favorite dish, the balance of ingredients makes for the most satisfying experience.
Playing with a smaller than average table group? Is your party lacking a certain skill set? Does your GM want new NPCs to fill out the adventure?
Why not try hirelings?
One Roll Wonders let you create situations on the fly. Generate a fleshed-out roadside inn for PCs to rest or find new trouble in.
While the bulk of isekai takes place in worlds not directly connected to the Earth, a few take place in worlds based on popular MMOs or other video games you might be familiar with. Here’s some advice on making that work.
In the vast multiverse, there are many tales of magical decks of cards. Some cards conjure creatures into being. And some beget entire communities of people!
Midgard is full of dangers. But inarguably, the Wasted West remains one of the most horrid sources of danger in known Midgard. These encounter tables give you ready-made situations to throw at PCs when they travel in the Wastes.
From the innovative minds that think up solutions on the fly to the chaos gremlins that live their tabletop lives on the edge, Tales of the Valiant players are as diverse as the fantastical worlds they inhabit. Diverse player styles are a core part of the game that we love and the people we enjoy
A crack team of Kobold Press regulars, each with their own perspective, answers questions on how to play and run a better game. This month: how do you move the party across an urban area?
One Roll Wonders let you create situations on the fly. Generate a merchant caravan for the party to escort (or rob) in the time it takes for the dice to settle!
In today’s update, we get some insight into one of the big add-ons in this Kickstarter: the Black Flag Partner Adventure Pack 2! This PDF bundle includes seven adventures. Six are produced by some of our Valiant partners, and one comes from the very Warrens of Kobold Press. These adventures use Tales of the Valiant
Talk of the Game Master’s Guide led us to reminisce about our very first time GMing. We gathered some of our favorite memories to share (and a few of the ones we lie awake remembering).
A realm of powerful and mysterious spellcasters, Allain is a land rife with tales of the terrible and fantastical. Because of the high concentration of mages, there’s ample reason for at least some of those fantastical tales to be true!
You can expect thorough, detailed, and specific guidance on how to become a better GM with the Tales of the Valiant Game Master’s Guide.
When the Tales of the Valiant Player’s Guide debuts in just a few months, it will contain the classic fantasy people for player characters: elves, dwarves,humans . . . the usual suspects. But over the years, other lineages have shown up in fantasy that appeal to certain players. Here’s a peek at a lineage and some associated heritages for goblins.