Into the Wilderness: Propulsive Exploration

“The Cavern of Unending Woe? Subtitled ‘Abandon all hope, all who enter here’?” said Yara. “Surely you can’t be serious.” “Yara, I’m always serious,” said Kareem. So your players have explored a region: climbed its highest peaks, overcome its greatest challenges, or at least got all the stuff done that they were interested in getting …

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Introducing Players to Roleplaying Games: Teaching Combat

People learn in several different ways. Some learn by reading or being told all the details at once. Others learn better by example. In any case, you can make the rules easier to learn by making the rules memorable. The best way to do this is to remember that combat is a part of roleplaying. …

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Parties of Interest: Mother Zhenya’s Halcyon Collective

In truth, Halcyon is a cover for Mother Zhenya’s criminal operation. The cagey alchemist distills a mildly hallucinogenic narcotic that makes its users relaxed and highly suggestible, from the psychoactive fungus that grows in abundance in her house’s cellars and nearby caves. She uses the drug’s vapor, which she calls driftbalm, during every activity held …

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Folk Magic: Cantrips

Arcane Trail (Mountain Druid Magic) Enchantment cantripCasting time: 1 actionRange: TouchComponents: SDuration: 24 hours This simple cantrip allows druids and rangers to mark a trail, leading compatriots to them or identifying a trail for themselves. After casting the cantrip, the spellcaster can make up to twelve 1-inch arcane marks on any surfaces (including liquids, like …

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Happy Feast Day!

And also…! For everyone, we’ve got a special sale at the Kobold Store. Just enter the code for 20% off everything (with the exception of Vault of Magic, Southlands Worldbook, Southlands Player’s Guide, Tales Beneath the Sands, City of Cats, VTT keys, and any already-discounted items). The sale runs through Monday, November 29. Free shipping for orders over $100 in the US …

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Dungeon Tables: Random Encounters in the Mountains

Hills & Mountains 2d20 Encounter 2 An azi dahaka (see Creature Codex) is perched on a peak high above the trail. It is currently distracted by creating a massive storm. The characters have advantage on Stealth checks. 3 A scouting party for a nomadic pack of mountain striders (see Tome of Beasts 2) crosses paths …

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Arcane Adventures: Winds of Magic

Here we look as three related spells that affect the ability to use magic within a large area. With them, magic might become more frequent, harder to call upon, or even draw other planes closer. Eldritch Abundance 7th-level transmutation (bard, druid, wizard)Casting Time: 8 hoursRange: TouchComponents: V, S, M (a wondrous item of uncommon rarity …

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You Find Yourself in a Haunted House: Monsters

Whether a windswept manor on the moors, a dilapidated hut outside of town, or a castle on the verge of ruin, haunted locations are ripe areas to introduce backstory, side plots, clues, atmosphere, or some undead bashing. This section focuses on the creatures your PCs typically find in a haunted house. It includes some ideas …

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Play with Class: Work Out a Wonderful Wizard

When people think of fantasy roleplaying games, I guarantee a wizard’s image is one of the first things that comes to mind. Wizards are the most versatile of all the spellcasting classes and have remained so through the game’s history. Wizards immerse themselves in the academic aspects of magic and can learn a mind-blowing amount …

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Introducing Players to Roleplaying Games: Using the Three Pillars

It is important to understand that rulebooks serve two basic purposes. They teach the rules to players new to the game, but they also serve as a reference tool for GMs and players during a game session. Most rulebooks are arranged in a way that supports players during gaming sessions, so explaining the rules from …

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The Song Undying: Reborn by the Song, Part 2

Reborn made from the living appear alive, their flesh whole and unblemished with no sign of the decomposition normally associated with undead creatures. However, the taint of the Thrice-Cursed Heart lies heavy on their spirit, corrupting them on the inside and making them cruel, hungry things. Those whose bodies are reformed and raised from the …

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