Bag of Lost Things
Aura overwhelming conjuration
Slot none
Weight 1 lb.
This unassuming brown leather bag appears to be little more than a bag of holding, albeit one with a very strong aura. Originally, that is what it was. In an attempt to make money, a misguided wizard was experimenting with a way to connect one bag of holding with multiple others, as well as portable holes, through extradimensional spaces. Knowing the risk involved, he did so in secret not only to protect others, but to protect his investment should his experiments work. But because of a misspoken word during his testing, he accidentally created a new pocket dimension and filled it with the contents of every bag of holding, portable hole, secret chest, and any other extradimensional space at the time.
Calling his mistake the bag of lost things, he soon became the target of many irate adventures and fellow magicians. Shortly after this, he disappeared without a trace, and the bag was removed from his laboratory and has traded hands many times. Adding to the mystery of the bag is that no matter how much is pulled from it, it never truly empties. Many now speculate that before he disappeared, the wizard somehow changed the space the bag is attached to so it attracts items that no longer have owners.
The bag may be used safely once per day. Any attempts after this to draw items from the bag result in a 10 percent chance of the user being drawn into the bag. This percentage stacks for each successive use. Anything put into the bag, or anyone drawn in, can be recovered only by a miracle, wish, or a successful draw from the bag itself.
DESTRUCTION: The bag of lost things can be destroyed only if all the original items are returned to their owners (or their descendants) and the bag is taken back to the lab in which it was made and is returned to its creator.
1% | Specific Item | |
2-6% | Gold | (%d = amount) |
7-8% | Ring | (p. 479) |
9% | Artifact | (p. 543; table below) |
10-14% | Other Valuables | |
15% | Magic Wand | (p. 496) |
16% | Magic Staff | (p. 492) |
17% | Magic Rod | (p. 485) |
18% | Scroll (Arcane) | (p. 491) |
19% | Scroll (Divine) | (p. 491) |
20-29% | Mundane Item | (p. 158) |
30-32% | Magic Shield | (p. 497) |
33% | Lost Person | |
34-38% | Mundane Weapon | (p. 142) |
39-40% | Magic Weapon | (p. 471) |
41-45% | Mundane Armor/Shield | (p. 151) |
46-47% | Magic Armor | (p. 464) |
48-50% | Wondrous Item | (p. 497-499) |
51-60% | Key | |
61-75% | Sock | |
76-80% | Cursed Item | (p. 537) |
81-82% | Nothing | |
83-85 % | Other (DM’s choice) | |
86-93% | Other Clothes | (pants, robes, hats, etc.) |
94-98% | Lost Gifts | (books, board games, etc.) |
99% | Remote Control | |
100% | Pet |
ARTIFACTS
- Book of Infinite Spells
- Deck of Many Things
- Philosopher’s Stone
- Sphere of Annihilation
- Staff of the Magi
- Talisman of Pure Good
- Talisman of the Sphere
- Talisman of Ultimate Evil
- Axe of the Dwarvish Lords
- Codex of the Infinite Planes
- The Orbs of Dragonkind
- The Shadow Staff
I love this! The bag would also make a great adventure hook if it was created during a campaign. Boom! Your bag of holding is now empty!
love this
Quite a bit of fun can be had with this, methinks.
I am picturing the player sense of panic when they check the bag, and then the urge to violent vengeance.
Yeah, that could start a game night off with a bang.
Rather, that is a campaign unto itself. The party is tasked at 1st level to destroy the bag of lost things by returning everything to their rightful owners… because of . Every game night can be a one-shot adventure to return one lost item to its owner, or small multi-arc adventures where travel and higher level encounters are involved. What happens when the lost key is pickpocketed before they can return it? What happens when the item is damaged (possibly beyond repair) before being returned to its owner? What happens when the owner is a prisoner about to be hanged? What happens when the party tries to return the Talisman of Ultimate Evil to its rightful owner? And so on…
This is absolutely AMAZING!!!!
I can’t wait to find it! (alternatively, give it to one of the players in a game I’m DMing :) Muh-Ha-Ha!!!!!
“You pull out something furry…it’s a HELLHOUND!!!”