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Golden Scrolls: Becoming a Better Player

Frequent kobold contributor, Ben McFarland, wants to help your game. How? He has pulled together his list of influential works—or the Golden Scrolls of Dungeonmastering—that could drastically improve your enjoyment of this game we all love, from Monte Cook’s “Game Theories” column that runs in Kobold Quarterly to Robin Laws’ Robin’s Laws of Good Game

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Imperial Gazetteer Makes Undead More Playable

What are reviewers saying about Imperial Gazetteer, Open Design’s source for the legions of the dead in Zobeck for Pathfinder Roleplaying Game? … authors Wolfgang Baur and Scott Gable go to great lengths to give each faction within the empire a face, detailing many specific undead nobles’ and generals’ personalities and motivations. I also liked

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Monster Chronicles and Crazed Machine Cults

What are reviewers saying about Monster Chronicles: The Inevitable? … the text details a rather interesting origin story of the first inevitable, Zurvan, the Iron Angel… … also somehow manages to squeeze in information about the more common inevitables (the kolyarut, marut and zelekhut) and some examples of unique or named inevitables (all of which

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Sunken Empires: Better than the Big Dogs?

What are reviewers saying about the recently released Sunken Empires (print/PDF)? If you’d like to drop your campaign into Atlantis or Mu you should get this book. You get new Pathfinder monsters like the Coral Drake and the Goblin Shark. New spells like Barnacle Armor and Sea Legs (which would have come in handy when

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The Kobold Guide to Game Design Volume III is Here!

“As a designer, your work enables new experiences in play for others. If you are doing it exceptionally well, you are inventing new game genres and new play styles; that is, entirely new methods, styles, and systems of play. You use technology, art, and your own vision of what it means to play to create

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How Badly Do I Want To Defeat My Enemy?

Frequent kobold contributor, Ben McFarland, is very busy. Aside from having a review of Hexographer up this morning right here at KoboldQuarterly.com, he has also decided to take a deeper look at the rules of torture introduced by Hank Woon in KQ#11. Check out Ben’s article “Torturing Player Characters” at the blog Dungeon Mastering.

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On the Road to PaizoCon 2010

PaizoCon 2010 is right around the corner. We’re going. Are you? Here’s our seminar schedule: Breaking Into Game Design Evergreen Room, Saturday 05:00 PM – 06:00 PM Speakers: Wolfgang Baur, Brandon Hodge, et al. Learn about the roads into the games field for aspiring game designers: organized play, blogs, small press, magazines, and patronage projects are

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Kobold’s Guide to Game Design Comes to the iPad

Kobolds love gadgets, even ones that don’t include hidden poisoned spikes or triggers that drop you into pits. So we’re happy to announce that we’ve gotten our claws into the newest shiny gadget on the market. Behold! Yep, you can now buy The Kobold’s Guide to Game Design, Vol. I, at the iPad’s iBookstore…

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More Reviews of Monster Chronicles

What are reviewers saying about Monster Chronicles: The Inevitable and Monster Chronicles: The Nightmare? … you have a cult on your hands. A cult, in this instance, which believes that the universe runs like clockwork and anything, anyone who might interfere needs to be dealt with. Permanantly. There is plenty packed in here, feats and

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Behind the Curtain: Maps with Jonathan Roberts

This week sees the release of Sunken Empires, and already bursting at the seams, there was simply too much material for its pages alone. It was packed to the GILLS! Ha! Ahem, anyway… this week, to celebrate, Kobold Quarterly presents new gaming bits, complementing what’s already packed within Sunken Empires and all from the same

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