All heroes need foes to vanquish. Myths from a variety of ancient cultures involve people overcoming great odds to save their loved ones, to fight against the whims of gods, and to defeat the minions of those gods. This article introduces foes from classic tales of Greek mythology to Green Ronin’s Dragon Age system. Some will seem familiar. Some will have a different twist than you may have seen previously in other fantasy roleplaying games. They can be used as is for many campaign settings or you can re-skin them for use in Thedas.
I have tried to keep to the classical characteristics of the monsters described below as opposed to regurgitate characteristics shown in other roleplaying games. However, the recorded myths involving these monsters vary, and in some cases I have taken some poetic license in combining or leaving out some of the characteristics from myth.
The Harpies await you beyond the jump.
Harpies
Harpies (“that which snatches”) were once a race of beautiful winged maidens but were cursed and transformed into winged creatures with the bodies of eagles and the heads of ugly old women. Although some stories state that harpies have the power of using song to attract victims, this power is actually granted to those known as sirens. One myth states that they were used as punishment of the prophet Phineus. Phineus was cursed with blindness and left alone on a deserted island. Although Phineus was provided with food, the harpies would steal most of the food, befouling the remainder.
Abilities (Focuses)
0 |
Communication |
1 |
Constitution |
2 |
Cunning |
3 |
Dexterity (Acrobatics, Initiative, Legerdemain) |
0 |
Magic |
1 |
Perception |
1 |
Strength (Claws) |
1 |
Willpower |
Combat Ratings
Speed | Health | Defense | Armor Rating |
12 (Fly) | 15 | 13 | 0 |
Attacks
Weapon | Attack Roll | Damage |
Claws | +3 | 1d6 + 1 |
Powers
Favored Stunts: Skirmish, Knock Prone, Disarm (1 SP), Pierce Armor.