Welcome, friend, to the world of Midgard. Maybe you’re brand new to this world. Or maybe you’ve been around since the beginning. Either way, stay—all are welcome! Please, sit and listen to the tales. You see, the world has been changing, and oh, the sights to see. It’s a living, evolving realm where things happen after all. So why shouldn’t it have a life all it’s own? Where to start…
[From the Midgard Heroes Handbook…]
BEER DOMAIN
The heady brew of fortitude, courage, and companionship is your nectar, and you share its blessings with those who need it.
BEER DOMAIN SPELLS
Cleric Level | Spells |
1 | comprehend languages, heroism |
3 | blur, suggestion |
5 | aura of vitality, hypnotic pattern |
7 | confusion, resilient sphere |
9 | dream, modify memory |
DISCIPLE OF THE DRAUGHT
At 1st level, you learn the message cantrip. You also gain proficiency in either Insight or Medicine (your choice), and you gain proficiency with brewer’s supplies. Your proficiency bonus is doubled for any ability check you make that uses those supplies.
CHANNEL DIVINITY: BLESSED BREW
Starting at 2nd level, you can use your Channel Divinity to transform a container of nonmagical liquid into blessed brew; the number of doses equals 3 + your Wisdom modifier. Any special attributes the liquid previously had are negated. Anyone who imbibes one dose of this brew can choose one of the following benefits: advantage on Charisma-based skill checks, a +1 bonus to AC, or a +1 increase to the DC of saving throws against their castings of enchantment spells. This bonus lasts for 1 hour, leaving a warm buzz behind when it fades. A creature can benefit from only one dose of blessed brew between rests. An hour after creating blessed brew, the liquid turns into tasty, but mundane, beer.
CHANNEL DIVINITY: BOOT AND RALLY
Starting at 6th level, you can use your Channel Divinity to aid and rally your allies. All friendly creatures within 30 feet of you who are frightened, paralyzed, poisoned, or stunned gain an immediate saving throw with advantage to remove the effect. Creatures that succeed on the saving throw also heal 2d6 hit points.
DIVINE STRIKE
At 8th level, you gain the ability to infuse your weapon strikes with radiant energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
FIRE IN THE BELLY
At 17th level, you gain resistance to cold, poison, and psychic damage.
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But this is where we must stop for now, my friend. My mind, it wanders so at times. Do come see me again, though, for more of the wonders and surprises of Midgard. (OGL)
You can continue on this adventure in the Midgard Worldbook and Midgard Heroes Handbook.
Divine Strike should be named “Drunken Swing” or some such.
With a caveat that the ability counts as divine strike for the purpose of game mechanics/multiclassing/etc.
The thing is, that’s the naming standard across domains that WotC set, with the exception of the Light domain. I certainly wouldn’t have been opposed to naming it something else, though.
I think a different level 6 ability would be good. as it is channel divinity is crowded. Otherwise, I love it.
It’s consistent with the Trickery, War, and Knowledge domains from the PHB, and we do our best to stick with the standards WotC sets, but I could’ve gone for parity with other domains instead. So, fair enough!:) Glad you like it otherwise!
I don’t play in Midgard, but I loved this build so much I created a new god in my campaign specifically so I could have these priests running around. Thank you!
none of the Channel Divinity abilities say if you use an Action, Bonus Action or Reaction to trigger their use.
otherwise, i love it!
Has this been cleared up yet? Had a moment in game last night a player (Beer domain cleric obvs) didnt know and we couldnt find any information in the book on wether or not it was an Action, BA or Reaction.. I just had him roll a d4 with odds as BA and evens as action.. didnt really feel right to do but I couldnt think of an alternative in the moment.
Blessed Brew looks hilariously fun- no limit on volume, so you can go ahead and turn a vat of acid you’re being lowered into, a tank full of hungry sharks, or a cauldron of boiling oil into beer.
So I may be playing a beer domain cleric. I love it but have a question – how does divine strike fit the concept?
also, how isn’t purify food and drink in the domain spells?
I’ll be trying this now – sounds like fun – Drunken Swing ! (a.k.a. divine strike)